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Serious Games for Crowdsourced Design Innovation and Testing

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Games and Learning Alliance (GALA 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 13134))

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Abstract

Equipment procured for defence and security organisations often require a human-computer interface. The current UK defence procurement process seeks design ideas from a small community of experts through synchronous meetings, attendance at human factors laboratories, and subjective assessment at the manufacturer’s location. These traditional design methods, while termed ‘user-centred’, assume that the expert users are able to travel and meet, which was difficult to achieve even pre-covid pandemic. The use of Serious Games in the defence design context and the crowdsourced objective testing of the design options is novel and untried. This research offers a route for incremental asynchronous design and test activities. Using a crowdsourcing construct, designers, expert and less-skilled users share views and prototype human-computer interface design ideas as part of a Serious Game hosted in a web browser. This research is a worked example of how a Serious Game can support remote design with this paper reporting on crowdsourced objective testing of human-computer interfaces for defence and security equipment.

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References

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Oates, E.P. (2021). Serious Games for Crowdsourced Design Innovation and Testing. In: de Rosa, F., Marfisi Schottman, I., Baalsrud Hauge, J., Bellotti, F., Dondio, P., Romero, M. (eds) Games and Learning Alliance. GALA 2021. Lecture Notes in Computer Science(), vol 13134. Springer, Cham. https://doi.org/10.1007/978-3-030-92182-8_27

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  • DOI: https://doi.org/10.1007/978-3-030-92182-8_27

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-92181-1

  • Online ISBN: 978-3-030-92182-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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