Abstract
People have emotionally ingrained perspectives when it comes to climate action, making it difficult to argue against climate change denial using arguments like data and policy. Stories and games, however, engage audiences on a subconscious level, working to promote causes that align with readers’ innate motivations. In creating visual narratives, we realized that interactive games in exhibit form can promote values that align with pro-climate actions of seeing long-term consequences, individual responsibility, and caring for others. We created a Tamagotchi device to narrate the caretaking theme to align audiences to climate action without policy argument. We found that audiences understood the game as showing caretaking in environmental contexts as opposed to intervention on resource depletion, interacting with the instrument on a human purposive level instead of the physical level of resource and policy.
V. Ruijters—Independent Artist.
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Song, Z., Sun, Y., Ruijters, V., Lc, R. (2021). Climate Influence: Implicit Game-Based Interactive Storytelling for Climate Action Purpose. In: Mitchell, A., Vosmeer, M. (eds) Interactive Storytelling. ICIDS 2021. Lecture Notes in Computer Science(), vol 13138. Springer, Cham. https://doi.org/10.1007/978-3-030-92300-6_42
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DOI: https://doi.org/10.1007/978-3-030-92300-6_42
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