Abstract
This paper presents the early findings of a pilot study on the analysis of longform video essays as critical retellings of video game narratives. Using web-based reading and analysis environment Voyant, the study explores the indicators of how players critically approach and discuss game narrative design.
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Sezen, T.I., Sezen, D. (2021). A Pilot Study on Analyzing Critical Retellings Using Digital Humanities Tools. In: Mitchell, A., Vosmeer, M. (eds) Interactive Storytelling. ICIDS 2021. Lecture Notes in Computer Science(), vol 13138. Springer, Cham. https://doi.org/10.1007/978-3-030-92300-6_52
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