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Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review

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Human-Computer Interaction (HCI-COLLAB 2021)

Abstract

Visual impairment is defined as the condition that directly affects the perception of images in whole or in part, in the world there are approximately 1.3 billion people who have some type of visual impairment. Currently there are new technological developments or methodologies that support people with this disability to develop activities of daily life such as: physically moving in the environment, identifying colors, among others; The activity of interest for this paper is: the purchase of physical products in supermarkets for blind people. A systematic review of the literature was conducted to find out what has been done to enable blind people to shop independently in closed spaces. For the documentation search, we defined search strings with keywords related to the research, this allowed us to find a total of 1002 studies found in 5 databases. The results of this study show that it is possible to use less invasive technological developments to assist people during the different steps of the buying process in closed spaces and to identify that there is a tendency to use smartphone-based tool technologies.

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Correspondence to Valentina Solano .

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Solano, V., Sánchez, C., Collazos, C., Bolaños, M., Farinazzo, V. (2021). Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review. In: Ruiz, P.H., Agredo-Delgado, V., Kawamoto, A.L.S. (eds) Human-Computer Interaction. HCI-COLLAB 2021. Communications in Computer and Information Science, vol 1478. Springer, Cham. https://doi.org/10.1007/978-3-030-92325-9_8

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  • DOI: https://doi.org/10.1007/978-3-030-92325-9_8

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