Abstract
The rapid evolution of computer technology has created an upsurge interest in various activities, especially educational games. By introducing the notion of games, Educational Learning takes a new dimensional approach. Both the teaching of educators and the learning of students have benefited from the new world of interactive games and applied sciences within the learning environment. To obtain improved strategies for both learning and teaching, the principle of game-based learning (GBL) can be effectively used. Obviously, it means integrating games into instructional medium. Game-based education involves training and entertainment. Thus, the objective of educational games is to immerse children in educational activities while playing. Indeed, children learn best when their learning is combined with fun play. This entails that Strategy-based games increase the brain’s functioning process, encourage kids to learn new things, enhance their talents, and create an emotional bond to learn the subject matter. The aim of this paper is to propose a game developed with NooJ platform. This game is a monolingual educational game that consists of developing the abilities of children and even adults in French language in a simple and fun way through a set of exercises.
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Fehri, H., Arroum, L., Aoun, S.B. (2021). Construction of an Educational Game “VocabNooJ”. In: Bigey, M., Richeton, A., Silberztein, M., Thomas, I. (eds) Formalizing Natural Languages: Applications to Natural Language Processing and Digital Humanities. NooJ 2021. Communications in Computer and Information Science, vol 1520. Springer, Cham. https://doi.org/10.1007/978-3-030-92861-2_11
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DOI: https://doi.org/10.1007/978-3-030-92861-2_11
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