Skip to main content

Abstract

The rapid evolution of computer technology has created an upsurge interest in various activities, especially educational games. By introducing the notion of games, Educational Learning takes a new dimensional approach. Both the teaching of educators and the learning of students have benefited from the new world of interactive games and applied sciences within the learning environment. To obtain improved strategies for both learning and teaching, the principle of game-based learning (GBL) can be effectively used. Obviously, it means integrating games into instructional medium. Game-based education involves training and entertainment. Thus, the objective of educational games is to immerse children in educational activities while playing. Indeed, children learn best when their learning is combined with fun play. This entails that Strategy-based games increase the brain’s functioning process, encourage kids to learn new things, enhance their talents, and create an emotional bond to learn the subject matter. The aim of this paper is to propose a game developed with NooJ platform. This game is a monolingual educational game that consists of developing the abilities of children and even adults in French language in a simple and fun way through a set of exercises.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 64.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 84.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    www.reverso.net.

  2. 2.

    www.larousse.fr.

References

  1. Iten, N., Petko, D.: Learning with serious games: is fun playing the game a predictor of learning success? Br. J. Educ. Technol. 47(1), 151–163 (2016)

    Article  Google Scholar 

  2. Ge, X., Ifenthaler, D.: Designing engaging educational games and assessing engagement in game-based learning. In: Zheng, R., Gardner, M. (eds.) Handbook of Research on Serious Games for Educational Applications, pp. 253–270. IGI Global, Hershey (2017). https://doi.org/10.4018/978-1-5225-0513-6.ch012

  3. Concilio, I.D., Braga, P.H.: Game concepts in learning and teaching process. In: Krassmann, A., Amaral, É., Nunes, F., Voss, G., Zunguze, M. (eds.) Handbook of Research on Immersive Digital Games in Educational Environments, pp. 1–34. IGI Global, Hershey (2019). https://doi.org/10.4018/978-1-5225-5790-6.ch001

  4. Fehri, H., Ben Messaoud, I.: Construction of educational games with NooJ. In: Fehri, H., Mesfar, S., Silberztein, M. (eds.) NooJ 2019. CCIS, vol. 1153, pp. 173–184. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-38833-1_15

    Chapter  Google Scholar 

  5. Silberztein, M.: The NooJ manual, 213 p. (2003). www.nooj-association.org

  6. Silberztein, M.: La formalisation des langues: l’approche NooJ. Collection Sciences Cognitive et Management des Connaissances. Edition ISTE, London (2015)

    Google Scholar 

  7. Trouilleux, F.: A new French dictionary for NooJ: le DM. In: Automatic Processing of Various Levels of Linguistic Phenomena: Selected Papers from the NooJ 2011 International Conference, pp. 16–28. Cambridge Scholars Publishing (2012). 1-4438-3711-3 (2011).

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Fehri, H., Arroum, L., Aoun, S.B. (2021). Construction of an Educational Game “VocabNooJ”. In: Bigey, M., Richeton, A., Silberztein, M., Thomas, I. (eds) Formalizing Natural Languages: Applications to Natural Language Processing and Digital Humanities. NooJ 2021. Communications in Computer and Information Science, vol 1520. Springer, Cham. https://doi.org/10.1007/978-3-030-92861-2_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-92861-2_11

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-92860-5

  • Online ISBN: 978-3-030-92861-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics