Skip to main content

Evaluation of User Experiences in an Immersive Role Play for Cross-Institutional and Cross-National Virtual Collaborative Learning in Hospitality Management

  • Conference paper
  • First Online:
Mobility for Smart Cities and Regional Development - Challenges for Higher Education (ICL 2021)

Abstract

Both the European Union and the OECD highlight, amongst others, collaboration, virtual communication and problem-solving, as well as social and digital skills as key competences for the 21st century. As such, the Hotel Academy project aims at the development of a joint curriculum that allows for virtual interdisciplinary, international, and intercultural collaboration and exchange between three European universities in the field of hospitality management. In the implementation of the curriculum, immersive technologies are applied to role plays as the primary didactic method. In this paper, we present research on the piloting of an industry-specific desktop/VR-based role play after a detailed description of the project and the VR learning environment. The evaluation of participants’ user experiences follows a mixed methods approach and helps not only to draw attention to learners’ experiences of presence and immersion, but also to the reflection on the role play design and didactical approach, as well as the teaching and learning environment. Our results imply that students were willing to draw their full attention to the underlying learning task when working in the desktop VR environment.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 229.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 299.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Carretero, S., Vuorikari, R., Punie, Y.: DigComp 2.1: The Digital Competence Framework for Citizens with Eight Proficiency Levels and Examples of Use. Publication Office of the European Union, Luxembourg (2017). https://doi.org/10.2760/38842

  2. Fadel, C.: 21st century skills: how can you prepare students for the new global economy (2008). https://www.oecd.org/site/educeri21st/40756908.pdf. Accessed 19 Dec 2019

  3. Aktas, F., Pitts, K., Richards, J.C., Silova, I.: Institutionalizing global citizenship: a critical analysis of higher education programs and curricula. J. Stud. Int. Educ. 21(1), 65–80 (2017)

    Article  Google Scholar 

  4. Fischer, H., Arnold, M. Philippe, S., Dyrna, J., Jung, S.: VR-based learning and teaching. A framework for implementation of virtual reality in formal education. In: 15th International Technology, Education and Development Conference Valencia, Spain, 8–10 March 2021 (2021)

    Google Scholar 

  5. Baciu, C.: From role play to gamification as educational methods. In: ERD – Education, Reflection, Development, Fourth Edition, The European Proceedings of Social and Behavioural Sciences EpSBS (2016). https://doi.org/10.15405/epsbs.2016.12.5

  6. Fuchs, P., Arnaldi, B., Tisseau, J.: Les concepts de base de la réalité virtuelle. Dans Traité de la réalité virtuelle volume 1. Presses de l’Ecole des Mines, Paris (2006)

    Google Scholar 

  7. Slater, M.: Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philos. Trans. Roy. Soc. B Biol. Sci. 364(1535), 3549–3557 (2009)

    Article  Google Scholar 

  8. Lee, K.M.: Presence, explicated. Commun. Theory 14(1), 27–50 (2004)

    Article  Google Scholar 

  9. Biocca, F.: The cyborg’s dilemma: progressive embodiment in virtual environments. J. Comput. Mediat. Commun. 3, JCMC324 (1997). https://doi.org/10.1111/j.1083-6101.1997.tb00070.x

    Article  Google Scholar 

  10. Arnold, M., Mayer, T.: Evaluation. In: Straub, J., Weidemann, A., Nothnagel, S. (eds.) Wie lehrt man interkulturelle Kompetenz? [How to Teach Intercultural Competence?], pp. 525–562. Transcript, Bielefeld (2015)

    Google Scholar 

  11. Gokhale, A., Machina, K.: Guided online group discussion enhances student critical thinking skills. Int. J. E-Learn. 17(2), 157–173 (2018)

    Google Scholar 

  12. Guest, G., Namey, E., Chen, M.: A simple method to assess and report thematic saturation in qualitative research. PLoS ONE 15(5), e0232076 (2020). https://doi.org/10.1371/journal.pone.023207

    Article  Google Scholar 

  13. Schrepp, M.: User experience questionnaire handbook. All you need to know to apply the UEQ successfully in your project. Version 3 (2017). https://www.schmiedecke.info/HCI/Aufgaben/UEQ%20Handbook_V3.pdf. Accessed 30 May 2021

  14. Schrepp, M., Hinderks, A., Thomaschewski, J.: Design and evaluation of a short version of the User Experience Questionnaire (UEQ-S). IJIMAI 4(6), 103–108 (2017)

    Article  Google Scholar 

  15. Vesga, J.B., Xu, X., He, H.: The effects of cognitive load on engagement in a virtual reality learning environment. In: 2021 IEEE Virtual Reality and 3D User Interfaces (VR), pp. 645–652 (2021). https://doi.org/10.1109/VR50410.2021.00090

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Helge Fischer .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Arnold, M. et al. (2022). Evaluation of User Experiences in an Immersive Role Play for Cross-Institutional and Cross-National Virtual Collaborative Learning in Hospitality Management. In: Auer, M.E., Hortsch, H., Michler, O., Köhler, T. (eds) Mobility for Smart Cities and Regional Development - Challenges for Higher Education. ICL 2021. Lecture Notes in Networks and Systems, vol 389. Springer, Cham. https://doi.org/10.1007/978-3-030-93904-5_60

Download citation

Publish with us

Policies and ethics