Abstract
To train prospective teachers in preparation for future challenges considering inclusion and heterogeneity in a practical school context, the prototype for a collaborative serious game has been designed and developed. This paper describes some of the research demands and concepts behind game-based learning with multiplayer online games existing in academic education. It further outlines the research design approach, core game design elements, and the technical implementation of the prototype. Notably, the emphasis on non-linear narrative in combination with the role-playing aspect of the game is elaborated in a pronounced quest structure. The quest content is influenced by the four-dimensional framework model for inclusion competence embedded in simplistic game mechanics and audiovisual design. This approach leaves room for informal, explorative, and intrinsically motivated learning. The design and development are set into the context of educational design research and upcoming research initiatives aiming at gaining a deeper understanding of effects on knowledge acquisition and attitudes in the field of inclusion and heterogeneity.
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Knorr, C., Zinn, B. (2022). Design and Development of a Collaborative Serious Game to Promote Professional Knowledge Acquisition of Prospective Teachers. In: Auer, M.E., Hortsch, H., Michler, O., Köhler, T. (eds) Mobility for Smart Cities and Regional Development - Challenges for Higher Education. ICL 2021. Lecture Notes in Networks and Systems, vol 389. Springer, Cham. https://doi.org/10.1007/978-3-030-93904-5_87
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