Skip to main content

Using Force-Feedback Haptic Effects to Develop Serious and Entertainment Games Accessible for Visually Impaired People

  • Conference paper
  • First Online:
ICT for Health, Accessibility and Wellbeing (IHAW 2021)

Abstract

Nowadays, serious and entertainment games are developed with the latest technologies for sound and graphical content. However, they are often not accessible to Visually Impaired People (VIP) as they frequently are based on a visual interface. This paper proposes to overcome this limitation via the implementation of the force-feedback principle. The Force-feedback Tablet (F2T) is designed as a 2D actuated support with a mobile thumbstick mounted on it. F2T allows the exploration of a tactile environment with original haptic force feedback applied on the finger. Based on the advantages of these effects, F2T is used to create different 2D interactive environments such as paintings, maps, text and especially to develop unique gameplay elements, which may be combined with spatialized audio cues. As a result, this paper proposes to explore possibilities offered by a new force-feedback based device to develop serious and entertainment games accessible to VIP.

Research supported by the ANR, the FIRAH, the CCAH, the Normandy Region, the University of Normandy, NORMAStic/CNRS FR3638, and the Handicap Space of University of Rouen Normandy.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Gori, M., Cappagli, G., Tonelli, A., Baud-Bovy, G., Finocchietti, S.: Devices for visually impaired people: high technological devices with low user acceptance and no adaptability for children. Neurosci. Biobehav. Rev. 69, 79–88 (2016)

    Article  Google Scholar 

  2. Prescher, D., Borschein, J., Khlmann, W., Weber, G.: Touching graphical applications: bimanual tactile interaction on the HyperBraille pin-matrix display. Univ. Access Inf. Soc. 1(19), 391–409 (2017). https://doi.org/10.1007/s10209-017-0538-8

    Article  Google Scholar 

  3. Phung, H., et al.: Interactive haptic display based on soft actuator and soft sensor. In: IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pp. 886–891 (2017)

    Google Scholar 

  4. Velázquez, R., Pissaloux, E.E., Hafez, M., Szewczyk, J.: Tactile rendering with shape memory alloy pin-matrix. IEEE Trans. Instrum. Measur. 57(5), 1051–1057 (2008)

    Article  Google Scholar 

  5. Amberg, M., Giraud, F., Semail, B., Olivo, P., Casiez, G., Roussel, N.: STIMTAC, a tactile input device with programmable friction. In: 24th ACM Symposium on User Interface Software and Technology, pp. 7–8 (2011)

    Google Scholar 

  6. Bernard, F.: Conception, fabrication et caractérisation d’une dalle haptique base de micro-actionneurs piézoélectriques. Ph.D. University of Grenoble (2016)

    Google Scholar 

  7. Gay, S., Rivière, M.-A., Pissaloux, E.: Towards haptic surface devices with force feedback for visually impaired people. In: Miesenberger, K., Kouroupetroglou, G. (eds.) ICCHP 2018. LNCS, vol. 10897, pp. 258–266. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-94274-2_36

    Chapter  Google Scholar 

  8. audiogames.net. http://www.audiogames.net/. Accessed Jan 2020

  9. A Blind Legend. http://www.ablindlegend.com/. Accessed Jan 2020

  10. Smith, B.A., Nayar, S.K.: The RAD: making racing games equivalently accessible to people who are blind. In: ACM Conference on Human Factors in Computing Systems (CHI) (2018)

    Google Scholar 

  11. Allain, K., et al.: An audio game for training navigation skills of blind children. In: IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments, pp. 1–4 (2015)

    Google Scholar 

  12. Solis, J., Marcheschi, S., Portillo, O., Raspolli, M., Avizzano, C.A., Bergamasco, M.: The haptic destop: a novel 2D multimodal device. In: 13th IEEE International Workshop on Robot and Human Interactive Communication, pp. 521–526 (2004)

    Google Scholar 

  13. Campion, G., Wang, Q., Hayward, V.: The pantograph MkII: a haptic instrument. In: 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS, pp. 723–728 (2005)

    Google Scholar 

  14. Martinez, M.O., Campion, J., Gholami, T., Rittikaidachar, M.K., Barron, A.C., Okamura, A.M.: Open source, modular, customizable, 3-D printed kinesthetic haptic devices. In: 2017 IEEE World Haptics Conference, WHC 2017, pp. 142–147 (2017)

    Google Scholar 

  15. Saga, S., Raskar, R.: Simultaneous geometry and texture display based on lateral force for touchscreen. In: World Haptics Conference (WHC), pp. 437–442 (2013)

    Google Scholar 

  16. Gay, S., Pissaloux, E., Romeo, K., Truong, N.T.: F2T: a novel force-feedback haptic architecture delivering 2D data to visually impaired people. IEEE Access, 1–11. https://doi.org/10.1109/ACCESS.2021.3091441. Print ISSN 2169–3536, Online ISSN 2169–3536

  17. OpenAL. https://www.openal.org/. Accessed Jan 2020

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Simon L. Gay .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Gay, S.L., Truong, NT., Romeo, K., Pissaloux, E. (2021). Using Force-Feedback Haptic Effects to Develop Serious and Entertainment Games Accessible for Visually Impaired People. In: Pissaloux, E., Papadopoulos, G.A., Achilleos, A., Velázquez, R. (eds) ICT for Health, Accessibility and Wellbeing. IHAW 2021. Communications in Computer and Information Science, vol 1538. Springer, Cham. https://doi.org/10.1007/978-3-030-94209-0_16

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-94209-0_16

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-94208-3

  • Online ISBN: 978-3-030-94209-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics