Skip to main content

SEIHAI: A Sample-Efficient Hierarchical AI for the MineRL Competition

  • Conference paper
  • First Online:
Distributed Artificial Intelligence (DAI 2021)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 13170))

Included in the following conference series:

  • 740 Accesses

Abstract

The MineRL competition is designed for the development of reinforcement learning and imitation learning algorithms that can efficiently leverage human demonstrations to drastically reduce the number of environment interactions needed to solve the complex ObtainDiamond task with sparse rewards. To address the challenge, in this paper, we present SEIHAI, a Sample-efficient Hierarchical AI, that fully takes advantage of the human demonstrations and the task structure. Specifically, we split the task into several sequentially dependent subtasks, and train a suitable agent for each subtask using reinforcement learning and imitation learning. We further design a scheduler to select different agents for different subtasks automatically. SEIHAI takes the first place in the preliminary and final of the NeurIPS-2020 MineRL competition.

H. Mao, C. Wang, X. Hao, Y. Mao, Y. Lu, C. Wu—These authors contribute equally to this work.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    The competition requires that the submitted methods should not include any meta-actions or rule-based heuristics.

  2. 2.

    Specifically, over 60 million frames of human demonstrations and 8 million online interactions with the environment.

  3. 3.

    Most human demonstrations are scattered among several small environments, like Navigation, Treechop.

  4. 4.

    For example, we test deep ResNet [10], but the performance has not improved much, while the training time has increased a lot.

  5. 5.

    We also test the Generative Adversarial Imitation Learning (GAIL) algorithm [12], but it is not as stable as SQIL.

  6. 6.

    This is different from the Q-value in reinforcement learning, since here Q(sa) does not estimate the expected cumulative rewards.

  7. 7.

    Note that the minimum number is learned from the demonstrations, and this is allowed by the competition organizers.

  8. 8.

    https://www.aicrowd.com/challenges/neurips-2020-minerl-competition/leaderboards.

References

  1. Amiranashvili, A., Dorka, N., Burgard, W., Koltun, V., Brox, T.: Scaling imitation learning in minecraft. arXiv preprint arXiv:2007.02701 (2020)

  2. Blei, D.M., Griffiths, T.L., Jordan, M.I.: The nested Chinese restaurant process and Bayesian nonparametric inference of topic hierarchies. J. ACM (JACM) 57(2), 1–30 (2010)

    Article  MathSciNet  Google Scholar 

  3. Fujimoto, S., Meger, D., Precup, D.: Off-policy deep reinforcement learning without exploration. In: International Conference on Machine Learning, pp. 2052–2062. PMLR (2019)

    Google Scholar 

  4. Gu, S., Holly, E., Lillicrap, T., Levine, S.: Deep reinforcement learning for robotic manipulation with asynchronous off-policy updates. In: 2017 IEEE International Conference on Robotics and Automation (ICRA), pp. 3389–3396. IEEE (2017)

    Google Scholar 

  5. Guss, W.H., et al.: The MineRL 2020 competition on sample efficient reinforcement learning using human priors. arXiv preprint arXiv:2101.11071 (2021)

  6. Guss, W.H., et al.: NeurIPS 2019 competition: the MineRL competition on sample efficient reinforcement learning using human priors. arXiv preprint arXiv:1904.10079 (2019)

  7. Guss, W.H., et al.: The MineRL competition on sample efficient reinforcement learning using human priors. arXiv e-prints (2019)

    Google Scholar 

  8. Guss, W.H., et al.: MineRL: a large-scale dataset of minecraft demonstrations. arXiv preprint arXiv:1907.13440 (2019)

  9. Guss, W.H., et al.: Towards robust and domain agnostic reinforcement learning competitions: MineRL 2020. In: NeurIPS 2020 Competition and Demonstration Track, pp. 233–252. PMLR (2021)

    Google Scholar 

  10. He, K., Zhang, X., Ren, S., Sun, J.: Identity mappings in deep residual networks. In: Leibe, B., Matas, J., Sebe, N., Welling, M. (eds.) ECCV 2016. LNCS, vol. 9908, pp. 630–645. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-46493-0_38

    Chapter  Google Scholar 

  11. Hester, T., et al.: Deep Q-learning from demonstrations. In: Thirty-Second AAAI Conference on Artificial Intelligence (2018)

    Google Scholar 

  12. Ho, J., Ermon, S.: Generative adversarial imitation learning. Adv. Neural Inf. Process. Syst. 29, 4565–4573 (2016)

    Google Scholar 

  13. Kang, B., Jie, Z., Feng, J.: Policy optimization with demonstrations. In: International Conference on Machine Learning, pp. 2469–2478. PMLR (2018)

    Google Scholar 

  14. Kumar, A., Fu, J., Tucker, G., Levine, S.: Stabilizing off-policy Q-learning via bootstrapping error reduction. arXiv preprint arXiv:1906.00949 (2019)

  15. Kumar, A., Zhou, A., Tucker, G., Levine, S.: Conservative Q-learning for offline reinforcement learning. arXiv preprint arXiv:2006.04779 (2020)

  16. Likas, A., Vlassis, N., Verbeek, J.J.: The global k-means clustering algorithm. Pattern Recogn. 36(2), 451–461 (2003)

    Article  Google Scholar 

  17. Lillicrap, T.P., et al.: Continuous control with deep reinforcement learning. In: ICLR (2016)

    Google Scholar 

  18. Lloyd, S.: Least squares quantization in PCM. IEEE Trans. Inf. Theor. 28(2), 129–137 (1982)

    Article  MathSciNet  Google Scholar 

  19. MacQueen, J., et al.: Some methods for classification and analysis of multivariate observations. In: Proceedings of the Fifth Berkeley Symposium on Mathematical Statistics and Probability, vol. 1, pp. 281–297. Oakland, CA, USA (1967)

    Google Scholar 

  20. Mao, H., Gong, Z., Ni, Y., Xiao, Z.: ACCNet: actor-coordinator-critic net for “learning-to-communicate” with deep multi-agent reinforcement learning. arXiv preprint arXiv:1706.03235 (2017)

  21. Mao, H., et al.: Neighborhood cognition consistent multi-agent reinforcement learning. In: Proceedings of the AAAI Conference on Artificial Intelligence, vol. 34, pp. 7219–7226 (2020)

    Google Scholar 

  22. Mao, H., Zhang, Z., Xiao, Z., Gong, Z.: Modelling the dynamic joint policy of teammates with attention multi-agent DDPG. In: Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems (2019)

    Google Scholar 

  23. Mao, H., Zhang, Z., Xiao, Z., Gong, Z., Ni, Y.: Learning agent communication under limited bandwidth by message pruning. In: Proceedings of the AAAI Conference on Artificial Intelligence, vol. 34, pp. 5142–5149 (2020)

    Google Scholar 

  24. Mao, H., Zhang, Z., Xiao, Z., Gong, Z., Ni, Y.: Learning multi-agent communication with double attentional deep reinforcement learning. Auton. Agents Multi Agent Syst. 34(1), 1–34 (2020). https://doi.org/10.1007/s10458-020-09455-w

    Article  Google Scholar 

  25. Milani, S., et al.: Retrospective analysis of the 2019 MineRL competition on sample efficient reinforcement learning. In: NeurIPS 2019 Competition and Demonstration Track, pp. 203–214. PMLR (2020)

    Google Scholar 

  26. Mnih, V., et al.: Human-level control through deep reinforcement learning. Nature 518(7540), 529–533 (2015)

    Article  Google Scholar 

  27. Osa, T., Pajarinen, J., Neumann, G., Bagnell, J.A., Abbeel, P., Peters, J., et al.: An algorithmic perspective on imitation learning. Found. Trends Rob. 7(1–2), 1–179 (2018)

    Google Scholar 

  28. Reddy, S., Dragan, A.D., Levine, S.: SQIL: imitation learning via reinforcement learning with sparse rewards. In: ICLR (2019)

    Google Scholar 

  29. Scheller, C., Schraner, Y., Vogel, M.: Sample efficient reinforcement learning through learning from demonstrations in minecraft. In: NeurIPS 2019 Competition and Demonstration Track, pp. 67–76. PMLR (2020)

    Google Scholar 

  30. Silver, D., Lever, G., Heess, N., Degris, T., Wierstra, D., Riedmiller, M.: Deterministic policy gradient algorithms. In: ICML, pp. 387–395. PMLR (2014)

    Google Scholar 

  31. Skrynnik, A., Staroverov, A., Aitygulov, E., Aksenov, K., Davydov, V., Panov, A.I.: Hierarchical deep q-network from imperfect demonstrations in minecraft. Cogn. Syst. Res. 65, 74–78 (2021)

    Article  Google Scholar 

  32. Sutton, R.S., Barto, A.G.: Reinforcement Learning: An Introduction. MIT Press, Cambridge (2018)

    MATH  Google Scholar 

  33. Vecerik, M., et al.: Leveraging demonstrations for deep reinforcement learning on robotics problems with sparse rewards. arXiv preprint arXiv:1707.08817 (2017)

Download references

Acknowledgement

The authors would like to thank Mengchen Zhao, Weixun Wang, Rundong Wang, Shixun Wu, Zhanbo Feng and the anonymous reviewers for their comments.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jianye Hao .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Mao, H. et al. (2022). SEIHAI: A Sample-Efficient Hierarchical AI for the MineRL Competition. In: Chen, J., Lang, J., Amato, C., Zhao, D. (eds) Distributed Artificial Intelligence. DAI 2021. Lecture Notes in Computer Science(), vol 13170. Springer, Cham. https://doi.org/10.1007/978-3-030-94662-3_3

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-94662-3_3

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-94661-6

  • Online ISBN: 978-3-030-94662-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics