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Tracking Eye Movement for Controlling Real-Time Image-Abstraction Techniques

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Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020)

Abstract

Acquisition and consumption of visual media such as digital image and videos is becoming one of the most important forms of modern communication. However, since the creation and sharing of images is increasing exponentially, images as a media form suffer from being devalued, as the quality of single images are getting less and less important, and the frequency of the shared content turns to be the focus. In this work, an interactive system which allows users to interact with volatile and diverting artwork based on their eye movement only is presented. The system uses real-time image-abstraction techniques to create an artwork unique to each situation. It supports multiple, distinct interaction modes, which share common design principles, enabling users to experience game-like interactions focusing on eye-movement and the diverting image content itself. This approach hints at possible future research in the field of relaxation exercises and casual art consumption and creation.

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Correspondence to Maximilian Söchting .

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Söchting, M., Trapp, M. (2022). Tracking Eye Movement for Controlling Real-Time Image-Abstraction Techniques. In: Bouatouch, K., et al. Computer Vision, Imaging and Computer Graphics Theory and Applications. VISIGRAPP 2020. Communications in Computer and Information Science, vol 1474. Springer, Cham. https://doi.org/10.1007/978-3-030-94893-1_5

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  • DOI: https://doi.org/10.1007/978-3-030-94893-1_5

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