Abstract
Auditory and haptic cues play an important role in medical simulation for developing cognitive and motor skills. For example, medical training whereby trainees practice drilling-related surgeries requires the use of force feedback haptic devices in conjunction with computer-based simulations that provide audiovisual cues. Traditionally, this practice requires trainees to be co-located and work in groups within a simulation laboratory. While virtual reality (VR) is providing opportunities for developing digital replicas that can be used without depending on access to the training site, VR equipment including haptic devices, and high fidelity head-mounted displays, are not widely available. Due to the need for specialized equipment and restrictions placed on in-person user testing due to the COVID-19 pandemic, here we describe an experiment that examined the simulation of a virtual drilling task conducted remotely. The experimental results are not discussed. Rather, we report our findings with respect to the various challenges faced when rethinking audio-haptic perceptual immersive user-based experiments during COVID-19. We also describe a future experiment that will be conducted to test the usability of a serious game and will also be conducted entirely online.
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Acknowledgements
The financial support of the Natural Sciences and Engineering Research Council of Canada (NSERC), in the form of Discovery Grants to B. Kapralos and A. Quevedo, and the Research Center for Biomedical Engineering and Research Institute of Electronics, Shizuoka University, Japan is gratefully acknowledged.
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Ning, G. et al. (2022). Rethinking Audio-Haptic Perceptual Immersion from In-Person to Remote Testing During COVID-19. In: Auer, M.E., Tsiatsos, T. (eds) New Realities, Mobile Systems and Applications. IMCL 2021. Lecture Notes in Networks and Systems, vol 411. Springer, Cham. https://doi.org/10.1007/978-3-030-96296-8_10
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