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Evaluating a Serious Game for Halting Harassment and Abuse in Sports

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New Realities, Mobile Systems and Applications (IMCL 2021)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 411))

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Abstract

With athletes today often being pushed to physiological and psychological extremes in pursuit of sporting excellence the line between training and abuse can become blurred. To help mainly young athletes to recognize and avoid harassment and abuse by their coaches, a serious game named HALT was designed and developed. This paper’s purpose is to present the evaluation of the game by computer science students. The game is designed as a 2D narrative game based on the daily life of athletes. The main element of the game is that the player must decide and evaluate the suitability of certain behaviors that he has discovered in five different mini stories. The scenarios have incidents of abuse and harassment. To test how enjoyable and usable is the serious game an evaluation was held, to help us realize the problems related to the game and decide what improvements should be made. To achieve this a questionnaire that consists of the EGameFlow questionnaire [5] and the USE questionnaire [6] was used. Our evaluation showed us that our serious game was found to be usable and enjoyable and that some improvements should be made to make it more immersive and challenging.

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References

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Acknowledgment

This research has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The authors of this research would like to thank HALT Erasmus+ Sport (Project No: 603479-EPP-1-2018-1-EL-SPO-SCP) project team who generously shared their time, experience, and materials for the purposes of this paper.

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Correspondence to Lampros Karavidas .

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Karavidas, L., Tsiatsos, T., Douka, S., Shiakou, M., Avgerinos, A. (2022). Evaluating a Serious Game for Halting Harassment and Abuse in Sports. In: Auer, M.E., Tsiatsos, T. (eds) New Realities, Mobile Systems and Applications. IMCL 2021. Lecture Notes in Networks and Systems, vol 411. Springer, Cham. https://doi.org/10.1007/978-3-030-96296-8_101

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  • DOI: https://doi.org/10.1007/978-3-030-96296-8_101

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-96295-1

  • Online ISBN: 978-3-030-96296-8

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