Abstract
Due to the 2020 COVID-19 pandemic, online virtual gathering platforms have risen at all levels as alternatives to traditional videoconferencing. The implementation of physical distancing and limited capacity implemented to reduce the spread of COVID-19 changed how academic activities are conducted. For example, student outreach presents students with experiential learning opportunities and teamwork on campus. While video conferencing tools have thrived over the pandemic, these lack immersion and presence, lead to fatigue, and lack engagement. In this paper, we present the development and hosting of a Design Challenge employing the open-source virtual reality (VR) platform, Hubs by Mozilla. Usability perceptions from five out of ten participants were gathered and analyzed employing a simplified version of the System Usability Scale questionnaire. The process of developing the Mozilla Hubs environment allowed us to identify technical issues associated with performance and audio quality.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Gunkel, S.N., Stokking, H.M. , Prins, M.J., van der Stap, N., Haar, F.B.t., Niamut, O.A.: Virtual reality conferencing: multi-user immersive VR experiences on the web. In: Proceedings of the 9th ACM Multimedia Systems Conference, pp. 498–501 (2018)
Le, D.A., MacIntyre, B., Outlaw, J.: Enhancing the experience of virtual conferences in social virtual environments. In: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 485–494. IEEE (2020)
Triyason, T., Tassanaviboon, A., Kanthamanon, P.: Hybrid classroom: designing for the new normal after COVID-19 pandemic. In: Proceedings of the 11th International Conference on Advances in Information Technology, pp. 1–8 (2020)
Di Natale, A.F., Repetto, C., Riva, G., Villani, D.: Immersive virtual reality in k-12 and higher education: a 10-year systematic review of empirical research. Br. J. Edu. Technol. 51(6), 2006–2033 (2020)
Lee, J., Kim, J., Choi, J.Y.: The adoption of virtual reality devices: the technology acceptance model integrating enjoyment, social interaction, and strength of the social ties. Telematics Inform. 39, 37–48 (2019)
Parong, J., Mayer, R.E.: Learning science in immersive virtual reality. J. Educ. Psychol. 110(6), 785 (2018)
Greenwald, S.W., Corning, W., Maes, P.: Multi-user framework for collaboration and co-creation in virtual reality. In: 12th International Conference on Computer Supported Collaborative Learning ... (2017)
Madden, J., Pandita, S., Schuldt, J., Kim, B., Won, A.S., Holmes, N.: Ready student one: exploring the predictors of student learning in virtual reality. PLoS ONE 15(3), e0229788 (2020)
Won, A.S., Bailey, J.O., Yi, S.: Work-in-progress—learning about virtual worlds in virtual worlds: how remote learning in a pandemic can inform future teaching. In: 2020 6th International Conference of the Immersive Learning Research Network (iLRN), pp. 377–380. IEEE (2020)
Franks, P.C.: Work-in-progress—developing criteria for virtual reality courses based on virtual world experiences. In: 2020 6th International Conference of the Immersive Learning Research Network (iLRN), pp. 369–372. IEEE (2020)
Jouet, P., Alleaume, V., Laurent, A., Fradet, M., Luo, T., Baillard, C.: AR-Chat: an AR-based instant messaging system. In: 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), pp. 153–157. IEEE (2020)
Lewis, J.R.: The system usability scale: past, present, and future. Int. J. Hum.-Comput. Interact. 34(7), 577–590 (2018)
Acknowledgments
The support of the Natural Sciences and Engineering Research Council of Canada (NSERC), [funding reference number RGPIN-2018-05917 to Dr. Uribe-Quevedo supporting Mr. Wood and Mr. Robern]. The support of the Sigma Lab from the Faculty of Energy Systems and Nuclear Sciences, participating high schools, and students is acknowledged.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Brown, R. et al. (2022). Employing Mozilla Hubs as an Alternative Tool for Student Outreach: A Design Challenge Use Case. In: Auer, M.E., Tsiatsos, T. (eds) New Realities, Mobile Systems and Applications. IMCL 2021. Lecture Notes in Networks and Systems, vol 411. Springer, Cham. https://doi.org/10.1007/978-3-030-96296-8_20
Download citation
DOI: https://doi.org/10.1007/978-3-030-96296-8_20
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-96295-1
Online ISBN: 978-3-030-96296-8
eBook Packages: EngineeringEngineering (R0)