Abstract
In this paper, an application, which simulates the playing of Cretan lute, is presented. This study is the continuation of a greater project, which started with the simulation of the musical instruments “Cretan lyre” and “mandolin” for mobile devices [1].The aim of the project is to create the appropriate mobile applications for Greek traditional musical instruments, both from an educational and cultural point of view, as well as for entertainment. The purpose of the application is not only the representation of the “Cretan lute” and the user’s familiarity with it, but also its use in a real play environment in combination with a (digital or real) Cretan lyre. Through the application the user becomes familiar with the form and sound of the Cretan lute, learns the two basic metrics used by musicians in Crete to perform the most well-known traditional rhythms (“syrtos”, “siganos”, “pentozali”, “maleviziotis”, “sousta”, “anogianos pidihtos”) and has the ability to record and reproduce his own compositions. Also, the connectivity of the device to an audio console enables the use of the instrument in combination with other instruments, thus creating an environment equivalent to that of a real concert or a traditional festival.
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Tsotakos, G., Margounakis, D., Pachidis, T., Politis, D. (2022). On Digitizing the Greek Music Tradition: Designing the Cretan Lute for Mobile Devices. In: Auer, M.E., Tsiatsos, T. (eds) New Realities, Mobile Systems and Applications. IMCL 2021. Lecture Notes in Networks and Systems, vol 411. Springer, Cham. https://doi.org/10.1007/978-3-030-96296-8_36
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