Abstract
Complex problem solving skills are increasingly important for engineering graduates, as they have to manage more and more complex problems in their work environments. To prepare students accordingly, we have integrated a complex problem solving course in our Master study program “Software Design and Engineering”, which is based on the Theory of Constraints by Goldratt. One of the main challenges is motivating engineering students to delve into a non-engineering topic. Addressing this issue, we applied a game-based learning approach to teach the fundamentals of the Theory of Constraints with a dice game as a central element. In this paper, we present a digital mobile version of this game and discuss its potential benefits for students.
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Miladinovic, I., Schefer-Wenzl, S. (2022). Mobile Simulation Game for Learning Theory of Constraints Fundamentals. In: Auer, M.E., Tsiatsos, T. (eds) New Realities, Mobile Systems and Applications. IMCL 2021. Lecture Notes in Networks and Systems, vol 411. Springer, Cham. https://doi.org/10.1007/978-3-030-96296-8_5
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