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Psychotherapeutic Tool for Addressing Depression in Teenagers Through Video Games

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Hybrid Intelligent Systems (HIS 2021)

Abstract

Depression is a major cause of psychological diseases that has claimed millions of lives in Nigeria in recent years. The trend seems to be growing as more people are slipping down the road to depression. It is even worrisome that the young age category is not immune. Depression affects not only the life of the victim but also the family, friends and ultimately the society. Thus, it is fast becoming a social problem that needs an urgent intervention through Information and Communication Technology. This research presents a tool for addressing this problem through a video game as a psychotherapeutic process. This leverage on the power of optics which connects what the users see with their neurons linked to the brain cells. The result from testing the tool showed that 80% of the patients perceived the tool to be capable of facilitating healing of depression. A mass employment of this game will make it easier to self-address depression problems.

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Correspondence to Sanjay Misra .

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Arogundade, O. et al. (2022). Psychotherapeutic Tool for Addressing Depression in Teenagers Through Video Games. In: Abraham, A., et al. Hybrid Intelligent Systems. HIS 2021. Lecture Notes in Networks and Systems, vol 420. Springer, Cham. https://doi.org/10.1007/978-3-030-96305-7_45

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