Skip to main content

Augmented Reality SDK’s: A Comparative Study

  • Conference paper
  • First Online:
Intelligent Systems Design and Applications (ISDA 2021)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 418))

Abstract

Augmented Reality (AR) is one of the most exciting and rapidly developing technology in recent years. AR technology is utilized by a variety of devices and platforms, each with its own set of specifications and software development kits (SDKs). The major benefit of SDKs is that they allow developers to apply typical and time-tested techniques and shortcuts in development, rather than tackling all generic and typical problems individually and wasting time on them. This paper provides a study of various SDKs, including their advantages and disadvantages. Four different types of AR SDK’S were considered: Vuforia, Wikitude, ARToolKit and Kudan. The study compares the AR SDK’S in terms of licence, supported platforms, cloud recognition, geolocation, SLAM (Simultaneous Localization and Mapping), and other additional features. The comparative study has shown that none of the discussed AR SDK’s can satisfy all the criteria because each framework is suitable for a particular application as well as its own area of implementation.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 259.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 329.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Milgram, P., et al.: Augmented reality: a class of displays on the reality-virtuality continuum. In: Telemanipulator and Telepresence Technologies. Vol. 2351. International Society for Optics and Photonics (1995)

    Google Scholar 

  2. El mostafa, B., Abdelghani, C.: How can the virtual reality help in implementation of the smart city? In: 2019 10th International Conference on Computing, Communication and Networking Technologies (ICCCNT). IEEE (2019)

    Google Scholar 

  3. El mostafa, B., Abdelghani, C.: Simulating pre-evacuation behavior in a virtual fire environment. In: 2018 9th International Conference on Computing, Communication and Networking Technologies (ICCCNT). IEEE (2018)

    Google Scholar 

  4. Amin, D., Govilkar, S.: Comparative study of augmented reality SDKs. Int. J. Computat. Sci. Appl. 5(1), 11–26 (2015)

    Google Scholar 

  5. Jooste, D., Rautenbach, V., Coetzee, S.: Results of an evaluation of augmented reality mobile development frameworks for addresses in augmented reality. Spat. Inf. Res. 24, 1–13 (2016). https://doi.org/10.1007/s41324-016-0022-1

    Article  Google Scholar 

  6. Social Compare. Official Social Compare Web Page (2017). http://socialcompare.com/en/comparison/augmented-reality-sdks/

  7. Vuforia. Official Vuforia Web Page (2021). https://www.vuforia.com/

  8. Wikitude. Official Wikitude Web Page (2021). https://www.wikitude.com/

  9. ARToolKit. Official ARToolKit Web Page (2021). https://artoolkit.org/

  10. Kudan. Official Kudan Web Page (2021). https://www.kudan.io/news

  11. El mostafa, B., Abdelghani, C.: Selection of optimal game engine by using AHP approach for virtual reality fire safety training. In: International Conference on Intelligent Systems Design and Applications. Springer, Cham (2018). https://doi.org/10.1007/978-3-030-16657-1_89

  12. Bourhim, E.M., Cherkaoui, A.: Exploring the potential of virtual reality in fire training research using A’WOT hybrid method. In: Thampi, S., et al. (eds.) Intelligent Systems, Technologies and Applications. Advances in Intelligent Systems and Computing, vol 1148 Springer, Singapore (2021). https://doi.org/10.1007/978-981-15-3914-5_12

  13. El Mostafa, B., Abdelghani, C.: Usability evaluation of virtual reality-based fire training simulator using a Combined AHP and fuzzy comprehensive evaluation approach. In: Data Intelligence and Cognitive Informatics. Springer, Singapore, pp. 923–931 (2021).https://doi.org/10.1007/978-981-15-8530-2_73

  14. Bourhim E.M., Cherkaoui A.: Efficacy of virtual reality for studying people’s pre-evacuation behavior under fire. Int. J. Human-Comput. Stud. 142, 102484 (2020). https://doi.org/10.1016/j.ijhcs.2020.102484. ISSN 10715819

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to El Mostafa Bourhim .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Bourhim, E.M., Akhiate, A. (2022). Augmented Reality SDK’s: A Comparative Study. In: Abraham, A., Gandhi, N., Hanne, T., Hong, TP., Nogueira Rios, T., Ding, W. (eds) Intelligent Systems Design and Applications. ISDA 2021. Lecture Notes in Networks and Systems, vol 418. Springer, Cham. https://doi.org/10.1007/978-3-030-96308-8_52

Download citation

Publish with us

Policies and ethics