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An Action-Management Video Game to Foster Sustainability Through Garbage Recycling

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Sense, Feel, Design (INTERACT 2021)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13198))

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Abstract

The proposed video game offers to post-adolescent players educational contents about garbage recycling, implementing a gameplay that merges the Action and Management game genres with a pixel-art inspired graphic style. A preliminary user-based evaluation has been performed with three players using the Thinking Aloud technique. Comments about the game mechanics were generally positive and the sustainability topic was perceived well-integrated and non-invasive, proving the need of further experimentation and evaluation.

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Notes

  1. 1.

    C. Lindley, https://www.gamasutra.com/view/feature/131205/game_taxonomies_a_high_level_.php, last visit: 2021-05-01.

  2. 2.

    Millennium Goals, http://www.un.org/millenniumgoals/environ.shtml, last visit: 2021-05-01.

  3. 3.

    IIDEA Game Reports, https://iideassociation.com/dati/mercato-e-consumatori.kl, last visit: 2021-05-01.

  4. 4.

    Minecraft, https://www.minecraft.net/it-it, last visit: 2021-05-01.

  5. 5.

    Tetris, https://tetris.com/play-tetris, last visit: 2021-05-01.

  6. 6.

    SimCity, http://wiki.laptop.org/go/SimCity, last visit: 2021-05-01.

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Acknowledgments

Authors thank Claudia Balducci for the help with graphic assets and Andrea Maiellaro for his help in the development of the early prototype.

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Correspondence to Fabrizio Balducci .

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Balducci, F., Buono, P. (2022). An Action-Management Video Game to Foster Sustainability Through Garbage Recycling. In: Ardito, C., et al. Sense, Feel, Design. INTERACT 2021. Lecture Notes in Computer Science, vol 13198. Springer, Cham. https://doi.org/10.1007/978-3-030-98388-8_2

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  • DOI: https://doi.org/10.1007/978-3-030-98388-8_2

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-98387-1

  • Online ISBN: 978-3-030-98388-8

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