Abstract
Emerging AR applications for vehicles, and especially for AR HUDs, are current topics for modern assistance systems to support drivers in their driving tasks. Prototyping of AR experiences is presented in current research in immersive authoring tools to overcome complexities and entry barriers for designers and psychologists. However, these are not applicable to navigation displays for AR HUD. This paper presents a qualitative study with concept developers in their domain to determine the characteristics of AR applications that the HUD should possess. The different dimensions of the problems and properties of the required information are presented. The different facets of associated issues and information requirements are also discussed. These facets and its corresponding information are categorized in different levels of complexity of the navigation context, which are not typically part of the development of standard AR applications. Technological entry barriers introduce additional complexity levels for the concept developers. More specifically, the representation of dynamic virtual objects on displays in dynamic environments complicates the development as there is no suitable evaluation platform meeting the requirements of the concept developers.
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Bilal Azzam is employed by Volkswagen AG. The study was conducted and financed by Volkswagen AG. The authors declare no competing conflict of interest. The results, opinions and conclusions expressed in this publication are not necessarily those of Volkswagen AG.
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Azzam, B., Tümler, J., Bade, K. (2022). How to Support Rapid Prototyping of Virtual Content for Automotive AR Head-Up Displays?. In: Krömker, H. (eds) HCI in Mobility, Transport, and Automotive Systems. HCII 2022. Lecture Notes in Computer Science, vol 13335. Springer, Cham. https://doi.org/10.1007/978-3-031-04987-3_1
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