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Exploring Video Game Satisfaction of Gamers with Disabilities

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Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies (HCII 2022)

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Abstract

It is estimated that 61 million Americans are living with a disability, and that 33 million of those play video games. Gamers with disabilities face many barriers in gaming, such as being unable to hear necessary audio or move various components on a controller, which may impact their game satisfaction. Since there has been little research to validate gaming satisfaction measures in gamers with disabilities, an exploratory study was conducted to assess factors that contribute to satisfaction among this population. Results indicate that the items of the validated Game User Experience Satisfaction Scale (GUESS-18) are helpful in understanding video game satisfaction in this population. Participants were able to use the GUESS-18 without modifications, but suggested the addition of areas related to game customization, challenges faced, and learnability.

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Correspondence to Carmen A. Van Ommen .

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Van Ommen, C.A., Chaparro, B.S. (2022). Exploring Video Game Satisfaction of Gamers with Disabilities. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies. HCII 2022. Lecture Notes in Computer Science, vol 13308. Springer, Cham. https://doi.org/10.1007/978-3-031-05028-2_26

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  • DOI: https://doi.org/10.1007/978-3-031-05028-2_26

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