Abstract
Extended Reality (ER) has come to revolutionize how people interact with digital media, this term refers to technologies such as Augmented Reality, Virtual Reality and Mixed Reality. As time progresses, access to these technologies is becoming more accessible to all users, however, when ER is applied to people with disabilities, requirements must be very specific to meet their needs and take advantage of their physical capabilities to improve interaction. Therefore, due to differences that can be encountered from one disability to another, this paper presents preliminary progress of a methodology to build ER applications in users with physical interaction disabilities, in addition, Universal Design for Learning and User-Centered Design are presented as tools to help generating more efficient application for these users. The result of this research shows the first methodological diagram composed by the stages of Analysis, Pre-Production, Production, Post-Production, likewise, activities during analysis stage can be observed to obtain the requirements and products to achieve.
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Ramos Aguiar, L.R., Álvarez Rodríguez, F.J., Ponce Gallegos, J.C., Velázquez Amador, C.E. (2022). Elicitation of Requirements for Extended Reality Generation Considering Universal Design for Learning and User-Centered Design for People with Disabilities. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. User and Context Diversity. HCII 2022. Lecture Notes in Computer Science, vol 13309. Springer, Cham. https://doi.org/10.1007/978-3-031-05039-8_19
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