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EducationalGames: Web Application for Serious Games for Children with Dyslexia and ADHD

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Universal Access in Human-Computer Interaction. User and Context Diversity (HCII 2022)

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Abstract

Epidemiological and etiological studies have shown that, both in the clinical population and in the general population, Dyslexia co-occurs frequently with Attention and Hyperactivity Disorder. For these reasons, this work proposes a solution that aims to stimulate children suffering from both conditions in the relevant cognitive aspects, which are attention, task planning, and language processing. The solution proposed is EducationalGames, a Web application that contains two serious games: “Balloons and Letters Game” and “Robot at School game”. It supports tasks which replicate daily living activities, such as preparing the backpack and reading. We present their design, a prototype implementation, and first user feedback.

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Correspondence to Letizia Angileri .

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Angileri, L., Paternò, F. (2022). EducationalGames: Web Application for Serious Games for Children with Dyslexia and ADHD. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. User and Context Diversity. HCII 2022. Lecture Notes in Computer Science, vol 13309. Springer, Cham. https://doi.org/10.1007/978-3-031-05039-8_22

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  • DOI: https://doi.org/10.1007/978-3-031-05039-8_22

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-05038-1

  • Online ISBN: 978-3-031-05039-8

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