Skip to main content

User Experience Evaluation of a Computational Thinking-Enhanced Problem-Solving Tool: Findings and Next Steps

  • Conference paper
  • First Online:
Social Computing and Social Media: Design, User Experience and Impact (HCII 2022)

Abstract

IT-related works are highly demanded. However, this discipline does not have sufficient and accurate dissemination. In this context, it has missed the application of computational thinking abilities, such as the development of logical reasoning, algorithmic thinking, and problem-solving with creativity. A common issue is the capability of these tools to provide a design environment, where teachers and instructors can design and deploy more contextualized and curriculum-aligned activities. Problock is proposed as a tool to develop computational thinking, in the context of learning based on problem-solving. The resolution of these exercises can be carried out using the basic concepts related to computer science such as abstraction, division of a problem into sub-problems, algorithmic schematization, and programming as a tool to concretize everything in the final solution. An evaluation of the Problock was carried out with 15 high school students to measure the degree of usability. User experiences indicate positive and acceptable evaluations in terms of usefulness, ease of use, ease of learning, and satisfaction.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Kong, S.-C., Lai, M.: A proposed computational thinking teacher development framework for K-12 guided by the TPACK model. J. Comput. Educ. 1–24 (2021)

    Google Scholar 

  2. Moreno-León, J., Román-González, M., Robles, G.: On computational thinking as a universal skill: A review of the latest research on this ability. In: 2018 IEEE Global Engineering Education Conference (EDUCON), pp. 1684–1689 (2018)

    Google Scholar 

  3. Angeli, C., Giannakos, M.: Computational thinking education: Issues and challenges. Comput. Hum. Behav. 105, 106185 (2020)

    Article  Google Scholar 

  4. Calderón, J.F., Ebers, J.: Problock: a tool for computational thinking development using problem-based learning. In: 2017 36th International Conference of the Chilean Computer Science Society (SCCC), pp. 1–5 (2017)

    Google Scholar 

  5. Adi, P.D.P., Kitagawa, A.: A review of the Blockly programming on M5Stack board and MQTT based for programming education. In: 2019 IEEE 11th International Conference on Engineering Education (ICEED), pp. 102–107 (2019)

    Google Scholar 

  6. Weintrop, D.: Block-based programming in computer science education. Commun. ACM 62(8), 22–25 (2019)

    Article  Google Scholar 

  7. Lund, A.M.: Measuring usability with the use questionnaire12. Usabil. Interf. 8(2), 3–6 (2001)

    Google Scholar 

  8. Davis, F.D.: Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Q. 13(3), 319–340 (1989). https://doi.org/10.2307/249008

  9. Lin, H.X., Choong, Y.-Y., Salvendy, G.: A proposed index of usability: a method for comparing the relative usability of different software systems. Behav. Inf. Technol. 16(4–5), 267–277 (1997)

    Article  Google Scholar 

  10. Jara, I.: Desarrollo de habilidades digitales para el siglo XXI:¿ Qué nos dice el SIMCE TIC. Santiago Chile LOM (2013)

    Google Scholar 

  11. Peña, P.: Orientaciones de ciudadanía digital para la formación ciudadana. Ministerio de Educación, República de Chile (2016)

    Google Scholar 

  12. Fraser, N.: Ten things we’ve learned from Blockly. In: 2015 IEEE Blocks and Beyond Workshop (Blocks and Beyond), pp. 49–50 (2015)

    Google Scholar 

  13. Koper, R., Miao, Y.: Using the IMS LD standard to describe learning designs. In: Handbook of Research on Learning Design and Learning Objects: Issues, Applications, and Technologies, pp. 41–86. IGI Global (2009)

    Google Scholar 

  14. Wague, A., Bousso, M., Capus, L.: Valorization of non-formal learning situations using IMS-LD specification. J. High. Educ. Theory Pract. 21(3), 123–130 (2021)

    Google Scholar 

  15. Stewart, T.: Ergonomic requirements for office work with visual display terminals (VDTs): Part 11: Guidance on usability. International Organization for Standardization ISO, 9241, pp. 89–122 (1998)

    Google Scholar 

  16. Rojas P., L.A., Truyol, M.E., Calderon Maureira, J.F., Orellana Quiñones, M., Puente, A.: Qualitative evaluation of the usability of a web-based survey tool to assess reading comprehension and metacognitive strategies of university students. In: Meiselwitz, G. (ed.) HCII 2020. LNCS, vol. 12194, pp. 110–129. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-49570-1_9

    Chapter  Google Scholar 

  17. Rojas, L.A., Macías, J.A.: Toward collisions produced in requirements rankings: A qualitative approach and experimental study. J. Syst. Softw. 158, 110417 (2019)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Luis A. Rojas .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Calderon, J.F., Rojas, L.A., Sorbello, K., Acero, N. (2022). User Experience Evaluation of a Computational Thinking-Enhanced Problem-Solving Tool: Findings and Next Steps. In: Meiselwitz, G. (eds) Social Computing and Social Media: Design, User Experience and Impact. HCII 2022. Lecture Notes in Computer Science, vol 13315. Springer, Cham. https://doi.org/10.1007/978-3-031-05061-9_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-05061-9_2

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-05060-2

  • Online ISBN: 978-3-031-05061-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics