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Interactive Design of Assistant Education Software Application for Autistic Children

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Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity (HCII 2022)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13326))

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Abstract

This paper proposes the guidance of methodology on mobile terminal platforms for the assistant education application of autistic children. With the objective of the assistant intervention treatment of autistic children, this paper designs an application to be used in the assistant education of autistic children according to the user demand of the education of families with autistic children with the contents of cognition training, behavior training, and attention training in combination with ways of game and psychological counseling. The design of application gives full play to the multimedia characteristics of game, sound, and picture of mobile platform, and provides the interactive design, color design, and page design applicable for autistic children to use in combination with the professional courses and special needs of autistic children, to explore the application and design strategy of mobile platform software in the assistant education of autistic children.

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References

  1. Lu, M., Zhang, W.: Current situation of application and inspiration of iPad in the education of autistic patients in the US. e-Educ. Res. 8, 122–128 (2017)

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  2. Wucailu Child Behavior Modification Center: Report on Chinese Autistic Children’s Development and Current Situation: China Autism Education and Recovery Industry Development Report. Beijing Normal University Publishing House, Beijing (2015)

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  3. Zhou, Y., Song, F.: Cognitive training APP for autistic children based on applied behavior analysis. Packag. Eng. 04, 132–139 (2018)

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Correspondence to JinLiang Tian .

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Tian, J. (2022). Interactive Design of Assistant Education Software Application for Autistic Children. In: Streitz, N.A., Konomi, S. (eds) Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity. HCII 2022. Lecture Notes in Computer Science, vol 13326. Springer, Cham. https://doi.org/10.1007/978-3-031-05431-0_13

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  • DOI: https://doi.org/10.1007/978-3-031-05431-0_13

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-05430-3

  • Online ISBN: 978-3-031-05431-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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