Abstract
In this paper, we explore the potential of using 3D scenarios to visually reconstruct part of the rich cultural heritage of Madeira Island. Through an adventure game called: Lucky Hero’s Legacy, we aim to engage teenagers in embracing and getting to know their cultural heritage. The game was designed to provide freedom for teenagers to explore the 3D scenarios of Madeira Island, thus dynamically and engagingly discovering its legends, folktales, and heritage. The work describes the entire process, techniques used in the process of recreating the heritage in the digital world, the creation of cinematics for the transmission of educational content and a preliminary evaluation with 15 teenagers showing the game’s potential in engaging the target audience with cultural heritage.
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Notes
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This legend remounts to the first village of Madeira, Machico named after Machim, which is the protagonist in this legend. https://www.visitmadeira.pt/en-gb/madeira/legends/legend-of-machim.
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Legends say that D. Sebastião did not perish in battle but fled to an island called Arguim, on his way to the island speared his sword on Cape Garajau Madeira Island. https://www.visitmadeira.pt/en-gb/madeira/legends/legend-of-arguim.
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Ladislau was king of Poland and Hungary, he was defeated in battle, but he was never found. Legends say that he was the mysterious knight named Henrique Alemão that appeared in Madeira ten years after the battle. https://www.visitmadeira.pt/en-gb/madeira/legends/legend-of-ladislaus.
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Sousa Rodrigues, L.M., Freitas, J., Dionísio, M., Bermudez i Badia, S. (2022). Lucky Hero’s Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural Heritage. In: Rauterberg, M. (eds) Culture and Computing. HCII 2022. Lecture Notes in Computer Science, vol 13324. Springer, Cham. https://doi.org/10.1007/978-3-031-05434-1_16
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