Abstract
Peak experience, as an important theoretical tool, is also widely used in experience design. Current research on peak experiences directly applies this theoretical paradigm to emphasize the importance and design optimization of users’ experience of critical moments, but rarely related research on the emotional experience of TV use of critical moments. Therefore, research on emotional factors for smart TV peak experiences is necessary.
This paper proposes a performance study based on typical TV user, summarizing the method for guiding design direction to obtain the corresponding peak experience. First, through case analysis and user research, combined with questionnaire surveys to obtain the peak experience description of using TV; Second, through the study, the triggering factors of the TV peak experience are summarized. Finally, based on in-depth interviews, the corresponding relationship between triggering factors and emotional description is obtained, forming a systematic TV peak experience optimization system and tool to help designers better apply in practice.
This study provides a method of obtaining a user experience described in connection with psychology, combined with the sharing concept, obtain the thinking method of contact emotion and design, for the experience design, especially the user-oriented product experience design has highlighted value, and expands the influence of peak-end rule in the design area.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Maslow, A.H.: Lessons from the peak-experiences. J. Humanist. Psychol. 2(1), 9–18 (1962)
Majić, T., Schmidt, T.T., Gallinat, J.: Peak experiences and the afterglow phenomenon: when and how do therapeutic effects of hallucinogens depend on psychedelic experiences? J. Psychopharmacol. 29(3), 241–253 (2015)
Privette, G.: Peak experience, peak performance, and flow: a comparative analysis of positive human experiences. J. Pers. Soc. Psychol. 45(6), 1361 (1983)
Consolvo, S., McDonald, D.W., Landay, J.A.: Theory-driven design strategies for technologies that support behavior change in everyday life. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 405–414, April 2009
Kahneman, D.: Evaluation by moments: Past and future. Choices, values, and frames, pp. 693–708 (2000)
朱慧彬. 决定成功的 “关键时刻”. 发现, (6), 11–11 (2008)
Cojuharenco, I., Ryvkin, D.: Peak–end rule versus average utility: how utility aggregation affects evaluations of experiences. J. Math. Psychol. 52(5), 326–335 (2008)
Ho, M.Y., Chen, S.X., Hoffman, E.: Unpacking cultural variations in peak-experiences: cross-cultural comparisons of early childhood recollection between Hong Kong and Brazil. J. Happiness Stud. 13(2), 247–260 (2012). https://doi.org/10.1007/s10902-011-9261-y
McDonald, M.G., Wearing, S., Ponting, J.: The nature of peak experience in wilderness. Humanistic Psychol. 37(4), 370–385 (2009)
毕文杰, 孙颖慧, 田柳青.: 参考价格符合峰终定律的多产品动态定价模型. 系统工程学报, 30(4), 476–484 (2015)
Nitu, P., Coelho, J., Madiraju, P.: improvising personalized travel recommendation system with recency effects. Big Data Min. Anal. (03), 139–154 (2021). CNKI:SUN:BDMA.0.2021-03-001
李成 & 鲍懿喜.: 峰终定律在用户体验研究中的应用. 艺术与设计(理论) (06), 179–181 (2011). https://doi.org/10.16824/j.cnki.issn10082832.2011.06.067
Mathes, E.W.: Peak experience tendencies: Scale development and theory testing. J. Humanist. Psychol. 22(3), 92–108 (1982)
Maslow, A.H.: Music education and peak experience. Music. Educ. J. 54(6), 72–171 (1968)
Lipscombe, N.: The relevance of the peak experience to continued skydiving participation: A qualitative approach to assessing motivations (1999)
DeMares, R.: Human peak experience triggered by encounters with cetaceans. Anthrozoös 13(2), 89–103 (2000)
Hui, S.K., Meyvis, T., Assael, H.: Analyzing moment-to-moment data using a Bayesian functional linear model: application to TV show pilot testing. Mark. Sci. 33(2), 222–240 (2014)
Privette, G., Sherry, D.: Reliability and readability of questionnaire: peak performance and peak experience. Psychol. Rep. 58(2), 491–494 (1986)
Chorianopoulos, K., Lekakos, G.: Introduction to social TV: enhancing the shared experience with interactive TV. Int. J. Hum. Comput. Interact. 24(2), 113–120 (2008)
Vinayagamoorthy, V., Glancy, M., Ziegler, C., Schäffer, R.: Personalising the TV experience using augmented reality: an exploratory study on delivering synchronised sign language interpretation. In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1–12, May 2019
Mu, M., Knowles, W., Sani, Y., Mauthe, A., Race, N.: Improving interactive TV experience using second screen mobile applications. In 2015 IEEE International Symposium on Multimedia (ISM), pp. 373–376. IEEE, December 2015
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Wang, K., Huang, B., Bu, H. (2022). How People Get Peak Experience When They Using TV?. In: Streitz, N.A., Konomi, S. (eds) Distributed, Ambient and Pervasive Interactions. Smart Environments, Ecosystems, and Cities. HCII 2022. Lecture Notes in Computer Science, vol 13325. Springer, Cham. https://doi.org/10.1007/978-3-031-05463-1_23
Download citation
DOI: https://doi.org/10.1007/978-3-031-05463-1_23
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-05462-4
Online ISBN: 978-3-031-05463-1
eBook Packages: Computer ScienceComputer Science (R0)