Abstract
As the information age has come, more and more new things have entered and changed ourlives, among which exhibition design has gradually developed into a systematic discipline. Exhibition design is not only classified as a science, but also a culture. With the continuous integration of various cultures, the exhibition industry is also developing rapidly. The themes of the exhibition have become more and more diversified as well as the dramatically increased scale, furthermore, the pattern of the exhibition becomes more and more eye-catching. However, the informatization has gradually changed people’s life style, and the traditional display design idea needs further improvement because of its inadaptability with the development of the times.
With the rapid development of new media art, exhibition design has become a dynamic space with a intensive interaction instead of a rigid interface of just a product display. During the 2010 Shanghai World Expo, the design of the pavilions of various countries has already combined interactive art with the exhibition design, which has achieved very good results, and has been praised by visitors from all countries. At present, interaction design has become one of the representative technologies and multimedia technology is constantly improving the way of communication between people, improving the way of information dissemination, and improving the efficiency of people-to-people, people-to-information exchange. The development of interactive technology has been closely accompanied by the development of high-tech. The development of these technologies provides the core for the development of interactive technology, which enables the comprehensive dissemination of exhibition information, and simultaneously provides the audience with a multi-channel “Comprehensive Feeling.” But this development is not one-direction, because the development of exhibition technology also promotes the development of various network technology during the development of exhibition technology.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Danilov, V.J.: Science and Technology Centres. MIT Press, Cambridge (1982)
Boer, T.: Global user research methods. In: Handbook of Global Research, pp. 145–201 (2010)
Flórez Ochoa, R.: Hacia una pedagogía del Conocimiento. McGraw-Hill, Bogotá-Colombia (2000)
Dewey, J.: El Arte Como Experiencia. Paidós, Barcelona (2008)
Mc Lean, K.: Planning for People in Museum Exhibitions. Association of Science-Technology Centers, Washington (1993)
Michel, R.E.: Design Research Now. Birkhäuser Verlag AG, Berlin (2007)
Ross, P.R.: Designing behavior in interaction: using aesthetic experience as a mechanism for design. Issue Des. 4, 3–13 (2010)
Saffer, D.: Designing for Interaction: Creating Innovative Applications and Devices. New Riders Publishing, New York (2009)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Liu, L. (2022). On Research and Exploration of New Media Interaction Design in Display Design. In: Streitz, N.A., Konomi, S. (eds) Distributed, Ambient and Pervasive Interactions. Smart Environments, Ecosystems, and Cities. HCII 2022. Lecture Notes in Computer Science, vol 13325. Springer, Cham. https://doi.org/10.1007/978-3-031-05463-1_7
Download citation
DOI: https://doi.org/10.1007/978-3-031-05463-1_7
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-05462-4
Online ISBN: 978-3-031-05463-1
eBook Packages: Computer ScienceComputer Science (R0)