Skip to main content

On Research and Exploration of New Media Interaction Design in Display Design

  • Conference paper
  • First Online:
Distributed, Ambient and Pervasive Interactions. Smart Environments, Ecosystems, and Cities (HCII 2022)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13325))

Included in the following conference series:

  • 1073 Accesses

Abstract

As the information age has come, more and more new things have entered and changed ourlives, among which exhibition design has gradually developed into a systematic discipline. Exhibition design is not only classified as a science, but also a culture. With the continuous integration of various cultures, the exhibition industry is also developing rapidly. The themes of the exhibition have become more and more diversified as well as the dramatically increased scale, furthermore, the pattern of the exhibition becomes more and more eye-catching. However, the informatization has gradually changed people’s life style, and the traditional display design idea needs further improvement because of its inadaptability with the development of the times.

With the rapid development of new media art, exhibition design has become a dynamic space with a intensive interaction instead of a rigid interface of just a product display. During the 2010 Shanghai World Expo, the design of the pavilions of various countries has already combined interactive art with the exhibition design, which has achieved very good results, and has been praised by visitors from all countries. At present, interaction design has become one of the representative technologies and multimedia technology is constantly improving the way of communication between people, improving the way of information dissemination, and improving the efficiency of people-to-people, people-to-information exchange. The development of interactive technology has been closely accompanied by the development of high-tech. The development of these technologies provides the core for the development of interactive technology, which enables the comprehensive dissemination of exhibition information, and simultaneously provides the audience with a multi-channel “Comprehensive Feeling.” But this development is not one-direction, because the development of exhibition technology also promotes the development of various network technology during the development of exhibition technology.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 69.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 89.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Danilov, V.J.: Science and Technology Centres. MIT Press, Cambridge (1982)

    Google Scholar 

  2. Boer, T.: Global user research methods. In: Handbook of Global Research, pp. 145–201 (2010)

    Google Scholar 

  3. Flórez Ochoa, R.: Hacia una pedagogía del Conocimiento. McGraw-Hill, Bogotá-Colombia (2000)

    Google Scholar 

  4. Dewey, J.: El Arte Como Experiencia. Paidós, Barcelona (2008)

    Google Scholar 

  5. Mc Lean, K.: Planning for People in Museum Exhibitions. Association of Science-Technology Centers, Washington (1993)

    Google Scholar 

  6. Michel, R.E.: Design Research Now. Birkhäuser Verlag AG, Berlin (2007)

    Google Scholar 

  7. Ross, P.R.: Designing behavior in interaction: using aesthetic experience as a mechanism for design. Issue Des. 4, 3–13 (2010)

    Google Scholar 

  8. Saffer, D.: Designing for Interaction: Creating Innovative Applications and Devices. New Riders Publishing, New York (2009)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Le Liu .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Liu, L. (2022). On Research and Exploration of New Media Interaction Design in Display Design. In: Streitz, N.A., Konomi, S. (eds) Distributed, Ambient and Pervasive Interactions. Smart Environments, Ecosystems, and Cities. HCII 2022. Lecture Notes in Computer Science, vol 13325. Springer, Cham. https://doi.org/10.1007/978-3-031-05463-1_7

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-05463-1_7

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-05462-4

  • Online ISBN: 978-3-031-05463-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics