Skip to main content

A Better Shopping Experience Through Intelligent Lists: Mobile Application and Service Design to Improve the Financial Lives of Young Adults

  • Conference paper
  • First Online:
HCI in Business, Government and Organizations (HCII 2022)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13327))

Included in the following conference series:

  • 1630 Accesses

Abstract

Nowadays, many young adults who become independent lack the necessary financial knowledge and experience to succeed. This paper introduces a service called ListSmart which is aimed at helping young people create and manage shopping lists, save more on their purchases, and give them a seamless shopping experience in physical stores. Due to their lack of experience, they spend and save money inefficiently. We seek to design a smart shopping list application that can influence millennials and Gen Z and encourage them to build healthier financial lives. Through a user-centered design approach, we researched young adults and their financial behavior by reviewing existing literature, sending two rounds of surveys and user evaluations. From our research, we have created four main features: intelligent shopping suggestions, budgeting capabilities, the ability to link with local stores, and a list-sharing platform. With these features, we seek to explore how smart shopping lists budgeting tools can improve the financial lives of young people in the modern age.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. MindSea Team: 28 mobile app Usage & Revenue Statistics to know in 2021. https://mindsea.com/app-stats/

  2. Lissitsa, S., Kol, O.: Generation X vs. generation Y – a decade of online shopping. J. Retail. Consum. Serv. 31, 304–312 (2016)

    Google Scholar 

  3. Davydenko, M., Peetz, J.: Shopping less with shopping lists: planning individual expenses ahead of time affects purchasing behavior when online grocery shopping. J. Consum. Behav. 19, 240–251 (2020)

    Article  Google Scholar 

  4. Arnaud, A., Kollman, A., Berndt, A.: The use of shopping lists by generation Y consumers in grocery shopping. http://hj.diva-portal.org/smash/record.jsf?pid=diva2%3A794801&dswid=1330

  5. Harsha Jayawilal, W.A., Premeratne, S.: The smart shopping list: an effective mobile solution for grocery list-creation process. In: 2017 IEEE 13th Malaysia International Conference on Communications (MICC), pp. 124–149 (2017)

    Google Scholar 

  6. Djafarova, E., Bowes, T.: ‘Instagram made me buy it’: generation Z impulse purchases in fashion industry. J. Retail. Consum. Serv. 59, 102345 (2021)

    Article  Google Scholar 

  7. Dabija, D.C., Lung, L.: Millennials versus gen Z: online shopping behaviour in an emerging market. In: Văduva, S., Fotea, I., Văduva, L., Wilt, R. (eds.) GSMAC 2018. SPBE, pp. 1–18. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-17215-2_1

  8. Locke, E.A.: Goal setting theory: the current state. In: Latham, G.P. (ed.) New Developments in Goal Setting and Task Performance, pp. 623–630. Routledge/Taylor & Francis Group (2013)

    Google Scholar 

  9. Consolvo, S., McDonald, D.W., Landay, J.A.: Theory-driven design strategies for technologies that support behavior change in everyday life. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 405–414 (2009)

    Google Scholar 

  10. Gordon, M., Althoff, T., Leskovec, J.: Goal-setting and achievement in activity tracking apps: a case study of myfitnesspal. In: The World Wide Web Conference, pp. 571–582 (2019)

    Google Scholar 

  11. Tondello, G.F., Premsukh, H., Nacke, L.E.: A theory of gamification principles through goal-setting theory. In: Proceedings of the 51st Hawaii International Conference on System Sciences (2018)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jung Joo Sohn .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Sohn, J.J., Sunil, A. (2022). A Better Shopping Experience Through Intelligent Lists: Mobile Application and Service Design to Improve the Financial Lives of Young Adults. In: Fui-Hoon Nah, F., Siau, K. (eds) HCI in Business, Government and Organizations. HCII 2022. Lecture Notes in Computer Science, vol 13327. Springer, Cham. https://doi.org/10.1007/978-3-031-05544-7_38

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-05544-7_38

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-05543-0

  • Online ISBN: 978-3-031-05544-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics