Abstract
To promote creative aging, this study designed an interactive device (called FEEL2) and a complementary activity for older adults to experience the synesthesia of color and music. We implemented two iterations of a four-stage approach according to action research methodology. Through this approach, the design of FEEL2 and the accompanying activity was refined on the basis of the feedback and experiences of older adult participants. According to the participants, FEEL2 and the complementary activity enabled them to experience the synesthesia of color and music, apply new media, work both individually and in groups, in addition to being user-friendly, thus developing their potential in artistic creation. Furthermore, this activity allowed them to view their later life more positively, and increase contact with their friends and family. Accordingly, FEEL2 is a suitable tool for helping older adults to experience synesthesia and thus age creatively. Artistic activities are seen as effective ways to promote creative aging, this study provided empirical support for the intervention of the design profession in this field.
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Acknowledgments
We would like to thank our research team members Chen-Ling Hung, Wei-Ju Chiu, Chia-En Chen, Wei-Zhe Tzeng, Ryo-Wei Liu, and Chia-Hsuan Ku for their contribution to this study. We are also grateful to the staff of the Suang Line Social Welfare Foundation and the He Ping Station of the Taiwan Cuo Bian Caring Association for their tremendous support. This work was supported by a grant from the University Social Responsibility (USR) Program, Taiwan Ministry of Education (Grant No.:109O5005; 110O5005).
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Jia, LM., Tung, FW. (2022). FEEL2: An Interactive Device for Older Adults to Experience Synesthesia and Age Creatively. In: Gao, Q., Zhou, J. (eds) Human Aspects of IT for the Aged Population. Technology in Everyday Living. HCII 2022. Lecture Notes in Computer Science, vol 13331. Springer, Cham. https://doi.org/10.1007/978-3-031-05654-3_17
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