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Prototype Development of an Interpretative Game with Location-Based AR for Ecomuseum

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Human Aspects of IT for the Aged Population. Technology in Everyday Living (HCII 2022)

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Abstract

To improve the visiting effect of ecomuseum, this research proposes to utilize augmented reality (AR) technology and to study how to integrate appropriate interaction design can help get better experience in such museums. Augmented reality is a technology attaching computer generated images and information on the real world. AR users can see the original real world, and also can see supporting information images or virtual objects, that help provide related information and interaction of the real world and objects.

With a perspective of interaction design, this research considers the form of an interpretative game with location-based AR to combine the benefits of field interpretation and game tasks. We took Beitou area in Taipei city as the sample of ecomuseum, to develop the contents of the game. Prototypes with location-based Web AR were made and tested. Field user tests were conducted to understand the issues and satisfaction of interaction design. Qualitative data were collected and analyzed.

Issues about learnability, satisfaction, storytelling, user interface, and technology are discussed. Then a more suitable design guideline could be concluded to improve the formal model of interpretative game for ecomuseum.

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Acknowledgments

This research was partly sponsored by grants, MOST 109-2410-H-119-001, from the Ministry of Science and Technology, Taiwan.

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Correspondence to Chun-Wen Chen .

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Chen, CW., Chen, Y.H. (2022). Prototype Development of an Interpretative Game with Location-Based AR for Ecomuseum. In: Gao, Q., Zhou, J. (eds) Human Aspects of IT for the Aged Population. Technology in Everyday Living. HCII 2022. Lecture Notes in Computer Science, vol 13331. Springer, Cham. https://doi.org/10.1007/978-3-031-05654-3_25

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  • DOI: https://doi.org/10.1007/978-3-031-05654-3_25

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