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A Study of the Affordance of Haptic Stimuli in a Simulated Haunted House

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Design, User Experience, and Usability: UX Research, Design, and Assessment (HCII 2022)

Abstract

The present study investigates the affordance of vibrotactile signals in a simulated haunted house. Participants experienced a virtual séance using a head-mounted display, sound, and haptic stimuli on the palm and thighs. In one condition, six unique, handcrafted haptic signals (cicadas, frog, thunder, earthquake, heartbeat, knock) were presented alongside appropriate events in the narrative. In another condition, a single multiplexed stimulus was presented for every event; this signal was a composite of the six distinct signals. Adjective ratings were collected for both conditions for each participant. Results showed that the extent to which a haptic signal enhanced the sense of immersion depended on the match between the signal and the natural phenomenon it represented. The unique, handcrafted signals generally were rated as more immersive than the multiplexed signal. However, the signal cicadas had a distinct spectral signature that stood out in the multiplexed signal. Participants rated the distinct cicadas signal and the multiplexed signal as similarly immersive. Our results demonstrate that carefully handcrafted vibrotactile signals can enhance the sense of immersion in virtual reality. Furthermore, participants may rate a haptic signal as more immersive if it contains features congruent with the natural event it represents, regardless of extraneous, incongruent features.

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Acknowledgements

The authors thank Alyse M. Allred, Kevin A. McDonald, Ian J. Carr, and Austin L. Toombs at the Department of Computer Graphics Technology at Purdue University for their design contributions. Thanks also to Jaehong Jung, Husein A. Khambata, Yixuan Bian, and Matthew L. Winger for their contributions and to Sang-Won Shim for the use of the palmScape device.

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Correspondence to Hong Z. Tan .

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Clepper, G., Gopinath, A., Martinez, J.S., Farooq, A., Tan, H.Z. (2022). A Study of the Affordance of Haptic Stimuli in a Simulated Haunted House. In: Soares, M.M., Rosenzweig, E., Marcus, A. (eds) Design, User Experience, and Usability: UX Research, Design, and Assessment. HCII 2022. Lecture Notes in Computer Science, vol 13321. Springer, Cham. https://doi.org/10.1007/978-3-031-05897-4_14

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  • DOI: https://doi.org/10.1007/978-3-031-05897-4_14

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