Abstract
The rise of information society and the profound mediatization phenomenon led to a book use decrease. On the other hand, the attempt to promote book use and widen the capacities of the traditional book led to the application of computational resources, one of these resources is Augmented Reality (AR).
This study is about AR published Books and their User Experience (UX). We want to know if publishing AR books shows sufficient UX. We chose three AR books published in Portugal and applied a quantitative empirical study to evaluate their UX and answer this research question. Sixty users read the AR books and then answered the User Experience Questionnaire (UEQ) used as the research instrument of this study. We also compare the results with a benchmark. The results show a positive evaluation in almost all the means of the scales of the three AR books. Only in one book do we find a neutral evaluation in the scales of Stimulation and Novelty. Regarding the benchmark, the scales Attractiveness, Novelty and Stimulation achieved Excellent/Good category levels. On the other hand, the pragmatic quality aspects like Perspicuity, Dependably, and Efficiency revels a below “Good category” level, emphasizing the urgent need to improve the UX of AR books.
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Casteleiro-Pitrez, J. (2022). Augmented Reality Books: A User Experience Evaluation. In: Soares, M.M., Rosenzweig, E., Marcus, A. (eds) Design, User Experience, and Usability: UX Research, Design, and Assessment. HCII 2022. Lecture Notes in Computer Science, vol 13321. Springer, Cham. https://doi.org/10.1007/978-3-031-05897-4_25
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