Abstract
The patents related to the application of AI technology in sports from 1963 to 2021 included in the Derwent patent database were used as the data source. With the help of the ISS platform and CiteSpace visual analysis software, the patent data were analyzed in terms of annual application volume, geographical distribution, major patent owners, and hot technologies. The study found that: after 2015, the number of patent applications proliferated. The patents are mainly distributed in the United States, China, Japan, and South Korea, with the number of patents in China and South Korea growing the most. The primary patent owners are multinational giants such as Tencent, Microsoft, and IBM. The main technology areas of patents are distributed in database application technology, computer processing of video games, gaming, sports, and training equipment, and software products. The frontier hot technology areas are concentrated in developing emerging sports and leisure projects, sports e-learning equipment development, and deep learning algorithms.
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1. 2018 Ministry of Education Humanities and Social Sciences Research General Project “Research on the Construction and Application of ‘MOOC + Flipped’ Classroom Physical Education Teaching Model”, Project Approval No.: 18YJC890008.
2. Research on the construction of physical education curriculum to promote the development of core literacy of college students in the context of modernization of higher education, National Social Science Foundation of China 2020, Project Approval No.: 20BTY059.
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Hu, T., Guo, J., Zhang, T., Liu, J., Sun, X., Chang, Z. (2022). Analysis of the Development Trend of Artificial Intelligence Technology Application in the Field of Sports-Based on Patent Measurement. In: Soares, M.M., Rosenzweig, E., Marcus, A. (eds) Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies. HCII 2022. Lecture Notes in Computer Science, vol 13323. Springer, Cham. https://doi.org/10.1007/978-3-031-05906-3_25
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