Abstract
At the National Educational Work Conference 2020, the Ministry of Education proposed that aesthetic education be incorporated into the supervisory evaluation and assessment system, from a “soft task” to a “hard indicator”. This study is the design of a Chinese calligraphy brush that provides timely feedback to the teacher on students’ practice by monitoring their grip posture and ink usage in real time by the smart sensor, thus reducing the difficulty in calligraphy teaching. This study conducts data analysis and research on calligraphy teachers’ experience and degree of satisfaction through methods such as survey, questionnaire,, uses the empathy map in service design method to dig into user demand, and make user service map. On that basis, this study optimizes the design of the calligraphy teaching methodology, comes up with the final design and blueprint, effectively tackle the difficulty of step-by-step presentations in the calligraphy teaching process by combining digital media technology and product design. In this study, students are the basic users. The smart brush is equipped with nine-axis sensors, pressure sensors, and humidity sensors to monitor students’ practice in real time. Furthermore, the backend effectively integrates students’ error-prone points in their practice, feeds back to the teacher in order to make corrections in a timely manner, and assists students in refining and deepening their learning of the art of calligraphy.
This study provides new ideas and methods for modern calligraphy teaching by combining modern technology and calligraphy teaching. Compared to traditional calligraphy teaching, that in the context of digital media has the advantages of high efficiency, ease of use, high degree of mutual help, and strong expansion. The accurate teaching assisted by data algorithms can thoroughly collect and analyze students’ easy and difficult points in calligraphy practice, summarize and feed back to the teacher to improve the efficiency of calligraphy teaching in class and facilitate learning effect on both the aesthetic of calligraphy art and the learning of writing techniques, which is also of positive significance to modern calligraphy learning. Facilitate learning effect on both the aesthetic of calligraphy art and the learning of writing techniques, which is also of positive significance to modern calligraphy learning.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
L Botao 2014 The Influence of Calligraphy Space Teaching on Children’s Intelligence and Emotional Development East China Normal University China
Cai, Z.: Some thoughts on combining multimedia in calligraphy teaching in primary schools. Comic Mont. (Z2), 68–69 (2022)
Zhao, J.: Using information technology to improve the effectiveness of primary school calligraphy classroom. Inf. Technol. Educ. Prim. Second. Sch. (S1), 36–38 (2021)
Chang, Y.: The practice and research of calligraphy classroom teaching in primary and secondary schools from the perspective of digital calligraphy. New Curric. (51), 1 (2021)
Zheng, C.: “Xing” in the wrist, “interest” in the pen - talking about cultivating children’s interest in calligraphy. Educ. Arts (12), 81–82 (2021)
Chen, P.: Research on teaching strategies for cultivating interest in calligraphy. Cult. Ind. (35), 160–162 (2021)
Q Linna 2020 Research on Calligraphy Teaching Practice in Primary Schools Guangxi Normal University China
X Mei 2019 Research on Problems and Countermeasures of School-Based Curriculum Development of Primary School Calligraphy Hebei Normal University China
Mi, W.: Calligraphy education in primary and secondary schools in the context of “Internet+”. Res. Electron. Educ. 39(09), 109–113+128 (2018)
L Ting 2016 Practical Research on Teaching Methods in Primary School Calligraphy Education Chongqing Normal University China
C Yaruo 2015 Confucius Institute Calligraphy Teaching Survey and Calligraphy Experience Course Teaching Design Shandong University China
D Chao 2015 Research on the Current Situation of Calligraphy Education in Primary and Secondary Schools Southwest University China
Zhou, B., Li, R.: Preliminary ideas on “calligraphy education curriculum standards”. Calligr. Apprec. (2) (2009)
Huang, L.: On the development of calligraphy in the era of “Internet+”. Chin. Calligr. (24) (2016)
Liu, G., Li, J., Liang, H.: Thinking and countermeasures of teaching innovation in colleges and universities in the “Internet+” era. China High. Educ. Res. (2) (2017)
C Xiaojuan 2017 Investigation and Research on the Current Situation of Calligraphy Education in Primary Schools Yangzhou University China
Tian, Z.: Analysis of the current situation of calligraphy education in primary schools and solutions. Art Educ. Res. (06), 116–117 (2016)
Y Suixian L Xing K Hui L Qing 2019 Interaction design and experience under the background of Internet + intelligent design Packag. Eng. 40 16 1 13
Y Jiumin L Li L Xiaoli Z Fangfang G Shurui P Zhongling 2018 Analysis of interaction design in online open courses and its application status Res. Electron. Educ. 39 11 61 68
Qin, J.: Big interaction design in the era of big data. Packag. Eng. 36(08), 1–5+161 (2015)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Liu, H., Wang, Y., Ma, J., Yu, J., Ma, Y. (2022). Study on the Application of Intelligent Calligraphy Teaching in the Context of Digital Media. In: Soares, M.M., Rosenzweig, E., Marcus, A. (eds) Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies. HCII 2022. Lecture Notes in Computer Science, vol 13323. Springer, Cham. https://doi.org/10.1007/978-3-031-05906-3_27
Download citation
DOI: https://doi.org/10.1007/978-3-031-05906-3_27
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-05905-6
Online ISBN: 978-3-031-05906-3
eBook Packages: Computer ScienceComputer Science (R0)