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Ease of Use and Preferences Across Virtual Reality Displays

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Virtual, Augmented and Mixed Reality: Design and Development (HCII 2022)

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Abstract

Head mounted displays have become popular, but it is uncertain whether the interactive quality of these systems is sufficient for educational and training applications. This work is a longitudinal study into a variety of VR systems, which examines interface restrictions, ease of use, and user preferences with an emphasis on educational settings. Four different systems were examined with a range of interaction elements. Certain interactions failed in some systems and users did not necessarily prefer the highest-end systems. Overlapping interaction elements were also discovered, which may direct future work in later interaction test suites.

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Acknowledgements

This project was run at the VR lab at South Dakota Mines. The project was only successfully completed with several volunteers and the aid of several undergraduate researchers, including Raiza Soares and others in the author list.

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Correspondence to Lisa Rebenitsch .

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Rebenitsch, L., Engle, D., Strouse, G., Egermier, I., Paste, M., Vagts, M. (2022). Ease of Use and Preferences Across Virtual Reality Displays. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality: Design and Development. HCII 2022. Lecture Notes in Computer Science, vol 13317. Springer, Cham. https://doi.org/10.1007/978-3-031-05939-1_16

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  • DOI: https://doi.org/10.1007/978-3-031-05939-1_16

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-05938-4

  • Online ISBN: 978-3-031-05939-1

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