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Learning Effect of Lay People in Gesture-Based Locomotion in Virtual Reality

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Virtual, Augmented and Mixed Reality: Design and Development (HCII 2022)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13317))

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Abstract

Locomotion in Virtual Reality (VR) is an important part of VR applications. Many scientists are enriching the community with different variations that enable locomotion in VR. Some of the most promising methods are gesture-based and do not require additional handheld hardware. Recent work focused mostly on user preference and performance of the different locomotion techniques. This ignores the learning effect that users go through while new methods are being explored. In this work, it is investigated whether and how quickly users can adapt to a hand gesture-based locomotion system in VR. Four different locomotion techniques are implemented and tested by participants. The goal of this paper is twofold: First, it aims to encourage researchers to consider the learning effect in their studies. Second, this study aims to provide insight into the learning effect of users in gesture-based systems.

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Acknowledgements

Part of this work was funded by the Bundesministerium für Bildung und Forschung (BMBF) in the context of ODPfalz under Grant 03IHS075B. This work was also supported by the EU Research and Innovation programme Horizon 2020 (project INFINITY) under the grant agreement ID: 883293.

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Correspondence to Alexander Schäfer .

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Schäfer, A., Reis, G., Stricker, D. (2022). Learning Effect of Lay People in Gesture-Based Locomotion in Virtual Reality. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality: Design and Development. HCII 2022. Lecture Notes in Computer Science, vol 13317. Springer, Cham. https://doi.org/10.1007/978-3-031-05939-1_25

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  • DOI: https://doi.org/10.1007/978-3-031-05939-1_25

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-05938-4

  • Online ISBN: 978-3-031-05939-1

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