Abstract
VR movies have been a new trend in recent years, and interactive VR films are getting popular among young audiences. The high-tech environment, sense of immersion and participation and decision in making choices at fork points in the story are all so appealing the audience are part of the movie, and their decision may change the flow and even the ending of the plot. Outstanding interactive VR movies can provide chances that can go up to a hundred choices, and more than 10 different endings, which would be heavy workload and huge budget for the producing team, including the screenwriters. The thesis reviewed and collected the development of VR movies and relevant theories on personality test and screenwriting, to find the barriers that hinder VR movie script and plot development. The purpose is to investigate the audience’s intuitive feelings and expectations of watching VR movies, as well as their understanding and acceptance of the story, to explore the relationship between personality and decision making at turning points of each fork of the pitchfork bifurcation structure plot. The authors hope to find an efficient way to lead the audiences to an ending which seems to be chosen by themselves rather than the writers, although it is within the designer’s expectation.
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Zhang, L., Liu, F. (2022). Relative Research on Psychological Character and Plot Design Preference for Audiences of VR Movies. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality: Design and Development. HCII 2022. Lecture Notes in Computer Science, vol 13317. Springer, Cham. https://doi.org/10.1007/978-3-031-05939-1_35
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