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Multi-user Multi-platform xR Collaboration: System and Evaluation

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Virtual, Augmented and Mixed Reality: Design and Development (HCII 2022)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13317))

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Abstract

Virtual technologies (AR/VR/MR, subsumed as xR) are used in many commercial applications, such as automotive development, medical training, architectural planning, teaching and many more. Usually, existing software products offer either VR, AR or a 2D monitor experience. This limitation can be a hindrance. Let’s draw a simple application example: Users at a university shall join an xR teaching session in a mechanical engineering lecture. They bring their own xR device, join the session and experience the lecture with xR support. But users may ask themselves: Does the choice of my own xR device limit my learning success?

In order to investigate multi-platform xR experiences, a software framework was developed and is presented here. This allows one shared xR experience for users of AR smartphones, AR/MR glasses and VR-PCs. The aim is to use this framework to study differences between the platforms and to be able to research for better quality multi-user multi-platform xR experiences.

We present results of a first study that made use of our framework. We compared user experience, perceived usefulness and perceived ease of use between three different xR device types in a multi-user experience. Results are presented and discussed.

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Notes

  1. 1.

    Examples: Microsoft Azure Spatial Anchors (https://azure.microsoft.com/en-us/services/spatial-anchors/), Vive Sync (https://sync.vive.com/), Mozilla Hubs (https://hubs.mozilla.com/).

  2. 2.

    https://wiki.tum.de/pages/viewpage.action?pageId=190677154.

  3. 3.

    https://vrtoolkit.readme.io/docs/summary.

  4. 4.

    https://developers.google.com/ar/develop.

  5. 5.

    https://developer.apple.com/documentation/arkit/.

  6. 6.

    https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/.

  7. 7.

    https://www.youtube.com/watch?v=iFT2G05fosU.

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Tümler, J., Toprak, A., Yan, B. (2022). Multi-user Multi-platform xR Collaboration: System and Evaluation. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality: Design and Development. HCII 2022. Lecture Notes in Computer Science, vol 13317. Springer, Cham. https://doi.org/10.1007/978-3-031-05939-1_6

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  • DOI: https://doi.org/10.1007/978-3-031-05939-1_6

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-05938-4

  • Online ISBN: 978-3-031-05939-1

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