Skip to main content

Virtual Equipment System: Toward Bag of Holding and Other Extradimensional Storage in Extended Reality

  • Conference paper
  • First Online:
Virtual, Augmented and Mixed Reality: Design and Development (HCII 2022)

Abstract

The term ‘storage’ in real life typically refers to a container that occupies physical space, such as rooms, closets, warehouses, etc. Our interactions with items stored within are constrained by physics in real life. However, Virtual Reality allows us to ignore certain rules. Inspired by a Bag of Holding from Dungeons & Dragons and other entertainment media, we envision a storage which can store more items than the physical space the container occupies by linking it to another dimension. Users can interact with the stored item as they would with containers in VR or physically enter the storage. We refer to this approach as ‘Extradimensional Storage’. During our design and implementation of Extradimensional Storage, we identified five core components of a generic storage system, which are storage space, container, access, stored items and interactor. By altering the properties associated with the core components, we are able to implement Extradimensional Storage. We further applied the five core components to reinterpret the inventory taxonomy proposed by Cmentowski et al. Thus, our contributions include a general framework for storage, an implementation of a specialized version known as Extradimensional Storage, additions to the inventory taxonomy, and how properties of the core storage components can be utilized for different scenarios.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Cmentowski, S., Krekhov, A., Krüger, J.: I packed my bag and in it I put...”: a taxonomy of inventory systems for virtual reality games (2021)

    Google Scholar 

  2. Tavanti, M., Lind, M.: 2D vs 3D, implications on spatial memory. In: IEEE Symposium on Information Visualization, INFOVIS 2001, pp. 139–145 (2001)

    Google Scholar 

  3. Games, V.: Half Life: Alyx. ([CD-ROM] (2020)

    Google Scholar 

  4. Wentzel, J., D’Eon, G., Vogel, D.: Improving virtual reality ergonomics through reach-bounded non-linear input amplification. In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, pp. 1–12 (2020)

    Google Scholar 

  5. Khadka, R., Banic, A.: Prop-based egocentric and exocentric virtual object storage techniques, pp. 779–780 (2020). https://doi.org/10.1109/VRW50115.2020.00240

  6. Pocket Dimension. https://tvtropes.org/pmwiki/pmwiki.php/Main/PocketDimension. Accessed 4 Feb 2022

  7. Hammerspace. https://tvtropes.org/pmwiki/pmwiki.php/Main/HammerSpace. Accessed 4 Feb 2022

  8. Wegner, K., et al.: Comparison of two inventory design concepts in a collaborative virtual reality serious game. In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, pp. 323–329 (2017). https://doi.org/10.1145/3130859.3131300

  9. Dong, Z., Zhang, J., Lindeman, R., Piumsomboon, T.: Surface vs motion gestures for mobile augmented reality. In: Symposium on Spatial User Interaction (2020). https://doi.org/10.1145/3385959.3422694

  10. Stoakley, R., Conway, M., Pausch, R.: Virtual reality on a WIM: interactive worlds in miniature. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 265–272 (1995). https://doi.org/10.1145/223904.223938

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Zhankai Ye .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Yao, P., Ye, Z., Zyda, M. (2022). Virtual Equipment System: Toward Bag of Holding and Other Extradimensional Storage in Extended Reality. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality: Design and Development. HCII 2022. Lecture Notes in Computer Science, vol 13317. Springer, Cham. https://doi.org/10.1007/978-3-031-05939-1_8

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-05939-1_8

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-05938-4

  • Online ISBN: 978-3-031-05939-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics