Abstract
In recent years there has been a sharp increase in active shooter events, but there has been no introduction of new technology or tactics capable of increasing preparedness and training for active shooter events. This has raised a major concern about the lack of tools that would allow robust predictions of realistic human movements and the lack of understanding about the interaction in designated simulation environments. It is impractical to carry out live experiments where thousands of people are evacuated from buildings designed for every possible emergency condition. There has been progress in understanding human movement, human motion synthesis, crowd dynamics, indoor environments, and their relationships with active shooter events, but challenges remain. This paper presents a virtual reality (VR) experimental setup for conducting virtual evacuation drills in response to extreme events and demonstrates the behavior of agents during an active shooter environment. The behavior of agents is implemented using behavior trees in the Unity gaming engine. The VR experimental setup can simulate human behavior during an active shooter event in a campus setting. A presence questionnaire (PQ) was used in the user study to evaluate the effectiveness and engagement of our active shooter environment. The results show that majority of users agreed that the sense of presence was increased when using the emergency response training environment for a building evacuation environment.
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This work is funded by the NSF award 2131116, NSF Award: 2026412, and in part by NSF award 1923986.
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Sharma, S., Ali, S. (2022). Multi-agent Crowd Simulation in an Active Shooter Environment. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry. HCII 2022. Lecture Notes in Computer Science, vol 13318. Springer, Cham. https://doi.org/10.1007/978-3-031-06015-1_8
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