Abstract
This paper discusses how design games play a role in design anthropology historical research and serve the operation method of image behavior. Through game design in design anthropology, on the one hand, it focuses on how to promote group cooperation and help design researchers understand the relationship among image, space and behavior. On the other hand, it aims to help researchers empathize with the fuzzy roles and cultural cognition of stakeholders in participatory design. In the specific operation, we select Roy Arne Lennart Andersson’s “En duva satt på en gren och funderade på tillvaron”, through image extraction and annotation, illustration and collage, design and game and other means, to randomly combine the performance of objects and spatial subjectivity, changing people’s perspective of observation, and expanding the game to the fields of art design and design anthropology. To show the reproduction of cultural cognition in the expression of image space, the ultimate purpose is to explore the process of design research methods and the reconstruction of logical thinking training.
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Wang, Y. (2022). Image Behavior: Re-examining Design Games from the Perspective of Design Anthropology. In: Rau, PL.P. (eds) Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality. HCII 2022. Lecture Notes in Computer Science, vol 13312. Springer, Cham. https://doi.org/10.1007/978-3-031-06047-2_37
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