Abstract
According to scientific research, 3–6 years old is a critical period for children’s sensory integration training, and proper training can be used to improve sensory integration ability. This study takes children aged 3–6 as the research object, with the purpose of improving children’s sensory integration ability, based on the cognitive development structure of the child stage and the basic laws of physical and mental development, through market research and user research, combined with interviews, questionnaires, and observation method and other methods, using children’s sensory integration training products as the carrier, combined with Diversified intelligent interaction methods that conform to children’s psychological cognition, give full play to the role of Dalcroze method in children’s sensory integration training, and help children to be active and happy. In the process of using this kind of products, the ability of sensory integration is unconsciously improved, so that children’s physical and mental development can be healthy, and the comprehensive quality of children can be comprehensively improved. The principle of the research angle and the design method can provide references for other designs.
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Acknowledgment
We would like to thank our esteemed supervisor – Dr. Yun Liu for her invaluable support which was really influential in studies during the course of writing a thesis. In addition, our gratitude extends to Fujian Student Research Training Program for the funding opportunity to undertake our studies. What’s more, we would like to thank our research partners Ruizhe Liu and Zijing Zhang of Xiamen University for their technical support for the design and practice of this project. Finally, our appreciation also goes out to the participants for providing data feedback and improvement of this project during usability testing.
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Yuan, X., Li, Z., Zhang, Y., Liu, Y. (2022). Research on the Design of Children’s Sensory Integration Training Product Based on Dalcroze Method. In: Rau, PL.P. (eds) Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality. HCII 2022. Lecture Notes in Computer Science, vol 13312. Springer, Cham. https://doi.org/10.1007/978-3-031-06047-2_9
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DOI: https://doi.org/10.1007/978-3-031-06047-2_9
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