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VR Human Body Treatment Game ‘BodyCureBot’ Using Hand Tracking

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HCI International 2022 Posters (HCII 2022)

Abstract

Virtual reality content is gaining popularity as a next-generation medium, however because the 180-degree contents previously used cannot be used in their current state, new VR content is required. Due to the current paucity of VR content, content production is happening in a range of fields, and discussions concerning viability continue. This article will detail the whole process of designing, manufacturing, and constructing a hand-tracking-based virtual reality game. It is built on the Unity game engine and was made using Autodesk’s 3ds MAX, Blender, C#, and JSON. Additionally, it is a real-time interactive game that the user manipulates with his or her hands. The game ‘BodyCureBot’ is designed in such a way that a user wearing a head-mounted display explores and cures the human body’s lungs, heart, and blood vessels. The player takes on the role of a nanorobot and inspects the diseased human body, treating the afflicted place as a game. The production of game content using hand tracking technology will deliver new experiences for game customers looking for variety. This paper proposes and applies various types of user interfaces that can be used in the VR environment. Additionally, educational benefits may be predicted when users are presented with medical knowledge and given the opportunity to understand it. ‘BodyCureBot,’ which was created to increase user immersion and deliver new material, wants to make realistic graphic content in the future to enable investigation of a broader range of human organs. The addition of multiplayer functionality via the identification of multiple gestures will result in increased content diversity as a consequence of user collaboration.

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References

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Correspondence to Jung Jo Na .

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Lee, D.Y., Kim, D.R., Lee, E., Na, J.J. (2022). VR Human Body Treatment Game ‘BodyCureBot’ Using Hand Tracking. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1581. Springer, Cham. https://doi.org/10.1007/978-3-031-06388-6_6

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  • DOI: https://doi.org/10.1007/978-3-031-06388-6_6

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-06387-9

  • Online ISBN: 978-3-031-06388-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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