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Logi-Corock: Learning Game Using Tangible Interfaces for Programming Education

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HCI International 2022 Posters (HCII 2022)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1582))

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Abstract

“Programming education” is an education to foster computational thinking. Children acquire the logical thinking skills necessary to have computers perform the intended process through hands-on programming experience. In this study, we developed a learning game “Logi-Corock” that can be played intuitively. This game supports the learning of computational thinking at home. We chose a simple physical phenomenon as the game’ s subject to allow it to be played with little prior knowledge of the rules and language. Users play the game with block-shaped tangible interfaces. This game contributes to acquiring computational and logical thinking at home.

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Correspondence to Yu Suzuki .

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Suzuki, Y., Iida, F. (2022). Logi-Corock: Learning Game Using Tangible Interfaces for Programming Education. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1582. Springer, Cham. https://doi.org/10.1007/978-3-031-06391-6_17

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  • DOI: https://doi.org/10.1007/978-3-031-06391-6_17

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-06390-9

  • Online ISBN: 978-3-031-06391-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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