Skip to main content

BlueSkype: A Shared Virtual 3D World for Off-Site Meetings in Nature

  • Conference paper
  • First Online:
HCI International 2022 Posters (HCII 2022)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1583))

Included in the following conference series:

  • 1262 Accesses

Abstract

On-site meetings in office environments often involve conventional online meeting platforms such as Zoom and Google Meet that are widely used in real meeting rooms and provide functionality and visualization simple enough to support typical business meetings. However, because such meeting platforms usually have the same functions, meeting attendees are compelled to use nearly the same functions and manners even if their purposes differ. By contrast, conventional online meeting systems take off-site meetings less into account. Therefore, to solve those conventional limitations and realize online off-site meetings in nature, we have designed BlueSkype, a natural environment in a shared virtual 3D world. Therein, meeting attendees are represented by 3D avatars that can move around the 3D world freely, communicate with each other, and interact.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Zoom. https://zoom.us (2021). Accessed 22 Nov 2021

  2. Google Meet. https://apps.google.com/intl/us/meet/ (2021). Accessed 22 Nov 2021

  3. BigBlueButton. https://bigbluebutton.org/ (2021). Accessed 22 Nov 2021

  4. Jancke, G., Grudin, J., Gupta, A.: Presenting to local and remote audiences: Design and use of the TELEP system. In: Proceedings of the 2000 CHI Conference on Human Factors, pp. 384–391 (2000)

    Google Scholar 

  5. Chen, M.: Visualizing the pulse of a classroom. In: Proceedings of the International Conference on Multimedia (MM 2003), pp. 555–561 (2003)

    Google Scholar 

  6. Koyano, Y., Oguchi, T., Akagaki, S., Mitani, H., Yasunaga, T., Tobita, H.: Development and evaluation of online meeting system to promote effective communication. In: Proceedings of the Future Technologies Conference (FTC 2021), pp. 712–725 (2021)

    Google Scholar 

  7. Zeleznik, R.C., Herndon, K.P., Hughes, J.F.: SKETCH: an interface for sketching 3D scenes. In: Proceedings of the 1996 SIGGAPH Annual Conference on Computer Graphics and Interactive Techniques, pp. 163–170 (1996). https://doi.org/10.1145/170.237238

  8. Tobita, H., Rekimoto, J.: Flat3D: a shared virtual 3D world for creative activities and communication. Trans. Inf. Process. Soc. Jpn. (IPSJ) 44(2), 245–255 (2003)

    Google Scholar 

  9. Tobita, H.: Gutsy-Avatar: computational assimilation for advanced communication and collaboration. In: Proceedings of IEEE International Conference on Robotic Computing (IRC 2017), pp. 8–13 ( 2017)

    Google Scholar 

  10. Tobita, H., Maruyama, S., Kuji, T.: Floating Avatar: blimp-based telepresence system for communication and entertainment. In: Proceedings of SIGGRAPH 2011 ACM (Emergning Technologies), p. 1(2011)

    Google Scholar 

  11. Unity. https://unity3d.com (2021). Accessed 22 Nov 2021

  12. Tobit, H.: Double-Volante: double cursor interactions to move obstacles for browsing and navigation. In: Proceedings of IEEE/SICE International Symposium on System Integration (SII 2019), pp. 61–65 (2019)

    Google Scholar 

  13. Montano-Murillo, R.A., Cornelio-Martinez, P.I.: Drift-correction techniques for scale-adaptive VR navigation, In: Proceedings of the Annual ACM Symposium on User Interface Software and Technology (UIST 2019), pp. 1123–1135 (2019)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Hiroaki Tobita .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Nakashima, R. et al. (2022). BlueSkype: A Shared Virtual 3D World for Off-Site Meetings in Nature. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1583. Springer, Cham. https://doi.org/10.1007/978-3-031-06394-7_15

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-06394-7_15

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-06393-0

  • Online ISBN: 978-3-031-06394-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics