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Can an Advanced AI Provide the Same Level of Enjoyment as Playing with Human Beings?

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HCI International 2022 Posters (HCII 2022)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1580))

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Abstract

In the field of game AI, it has become possible to utilize characters whose movements are similar to characters controlled by humans. This raises the question of whether playing against AI will be as interesting as playing against humans. In this paper, we attempt to answer this question by investigating the psychological changes that occur when a player is told he or she will be playing against an AI opponent when it is actually a human opponent, in order to reproduce the state in which AI has evolved. We developed a competitive batting game and conducted an experiment in which participants were asked to play two games: one in a virtual AI condition and the other in a human condition. The results showed that the “I thought about reading my opponent’s pitch distribution (location and velocity of pitches” was significantly higher in the human condition. This suggests that human players enjoy trying to guess the opponent’s thoughts, indicating that playing against AI may not be suitable for psychological games.

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Correspondence to Masayoshi Kanoh .

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Sugiyama, T., Takahashi, R., Kanoh, M. (2022). Can an Advanced AI Provide the Same Level of Enjoyment as Playing with Human Beings?. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1580. Springer, Cham. https://doi.org/10.1007/978-3-031-06417-3_61

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  • DOI: https://doi.org/10.1007/978-3-031-06417-3_61

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-06416-6

  • Online ISBN: 978-3-031-06417-3

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