Skip to main content

Deep Reinforcement Learning in Agents’ Training: Unity ML-Agents

  • Conference paper
  • First Online:
Bio-inspired Systems and Applications: from Robotics to Ambient Intelligence (IWINAC 2022)

Abstract

Video games are an area where Artificial Intelligence has multiple application scenarios, allowing to add improvements that can be applied to provide greater realism in the game experience, accelerate its development (even automate it) and save costs, among other benefits. Beyond the commercial vision and from a research point of view, different strategies and algorithms are applied in certain facets/applications that pose a significant challenge in terms of the development of these algorithms and their applicability (in this area and others). These applications include the creation of intelligent agents (which can be cooperate or adversarial), the automatic generation of content (structures, characters, scenarios, etc.), the modeling of player behavior and habits, and particular rendering techniques. This paper focuses on the use of the open source project Unity ML-Agents Toolkit to train different intelligent agents using Deep Reinforcement Learning techniques and associated learning algorithms applied to this scenario of Artificial Intelligence use.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://github.com/Unity-Technologies/ml-agents.

References

  1. Arulkumaran, K., Cully, A., Togelius, J.: Alphastar: an evolutionary computation perspective. In: Proceedings of the Genetic and Evolutionary Computation Conference Companion, pp. 314–315 (2019)

    Google Scholar 

  2. Berner, C., et al.: Dota 2 with large scale deep reinforcement learning. arXiv preprint arXiv:1912.06680 (2019)

  3. Juliani, A., et al.: Unity: a general platform for intelligent agents. arXiv preprint arXiv:1809.02627 (2018)

  4. Mnih, V., et al.: Playing atari with deep reinforcement learning. arXiv preprint arXiv:1312.5602 (2013)

  5. Newborn, M.: Deep blue’s contribution to AI. Ann. Math. Artif. Intell. 28(1), 27–30 (2000)

    Google Scholar 

  6. Roderick, M., MacGlashan, J., Tellex, S.: Implementing the deep q-network. arXiv preprint arXiv:1711.07478 (2017)

  7. Samuel, A.L.: Some studies in machine learning using the game of checkers (1959). https://doi.org/10.1147/rd.33.0210

  8. Schaeffer, J., Lake, R., Lu, P., Bryant, M.: Chinook the world man-machine checkers champion. AI Magaz. 17(1), 21 (1996)

    Google Scholar 

  9. Tesauro, G.: Temporal difference learning and td-gammon. Commun. ACM 38(3), 58–68 (1995)

    Article  Google Scholar 

  10. Turing, A.M.: Digital computers applied to games. Faster than thought (1953)

    Google Scholar 

  11. Yannakakis, G.N., Togelius, J.: Artificial Intelligence and Games, vol. 2. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-63519-4

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Laura Almón-Manzano .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Almón-Manzano, L., Pastor-Vargas, R., Troncoso, J.M.C. (2022). Deep Reinforcement Learning in Agents’ Training: Unity ML-Agents. In: Ferrández Vicente, J.M., Álvarez-Sánchez, J.R., de la Paz López, F., Adeli, H. (eds) Bio-inspired Systems and Applications: from Robotics to Ambient Intelligence. IWINAC 2022. Lecture Notes in Computer Science, vol 13259. Springer, Cham. https://doi.org/10.1007/978-3-031-06527-9_39

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-06527-9_39

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-06526-2

  • Online ISBN: 978-3-031-06527-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics