Abstract
One of the most important issues in the context of contemporary research on a human body biomechanics is musculoskeletal models. It turns out that the need for biomechanically correct movement model is enormous not only in medicine and rehabilitation, but also in animations synthesis with computer game engines, where unsightly effects often occur between animation keys. Proposing a musculoskeletal model that could be efficiently adapted to a game development environment would speed up work and solve the difficulties in controlling movement sequence synthesis. The proposed model, using dynamic inversion simulation, includes Usik’s equations which have been added to the 6DoF skeletal module. Usik uses the thermomechanics of a continuous medium, which takes into account the cross-effects of mechanical, electrical, chemical and thermodynamic phenomena in muscle tissue which makes it possible to better (closer to the nature) describe the reaction of muscles during movement. The validation value of the model correctness is the GRF (ground reaction force) where the simulated values are compared to the measured one. This work concerns human gait and is the basis for further development in the context of the identified problem in the field of computer game engines. Due to the more accurate GRF results against existing solutions, the proposed one is optimistic for further work on it.
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Bielak, A., Bednarski, R., Wojciechowski, A. (2022). Musculoskeletal Model of Human Lower Limbs in Gait Simulation. In: Groen, D., de Mulatier, C., Paszynski, M., Krzhizhanovskaya, V.V., Dongarra, J.J., Sloot, P.M.A. (eds) Computational Science – ICCS 2022. ICCS 2022. Lecture Notes in Computer Science, vol 13351. Springer, Cham. https://doi.org/10.1007/978-3-031-08754-7_56
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DOI: https://doi.org/10.1007/978-3-031-08754-7_56
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