Abstract
This study aims to identify the indicators with the potential to be used in video games by using the concept of sustainable development through Renewable Energy (RE) sustainability assessment. A systematic review performs to gather the key indicators. Also, this study seeks to increase players’ awareness about the role of RE in real life and expands the game appealing to sustainability. In this study, the game named TOWNSHIP™ is employed to evaluate if we can include RE and sustainability assessment concepts to use as a tool for sustainable development consciousness to the public. The work evaluates the availability of environmental, economic, social, technical, and governmental indicators in the game (capacity, aptitudes, and attractive options). First, from an existing inventory of sustainable indicators, more compatible ones for RE are selected. Second, with the help of expert viewpoints, potential indicators are picked for the game. Finally, from the analysis of the game structure, some scenarios were constructed, and the game run in an assumption atmosphere. The study concludes the video game’s potential for sustainable development indicators in RE and advances recommendations for improving the game’s attractiveness through updated options.
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Notes
- 1.
In this study, a few snapshots were taken of the game (from Playrix-TOWNSHIP™: https://www.playrix.com/games/township) so that to present the game space and deal with some options in the form of indicators.
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Faraji Abdolmaleki, S., Vaisakh, Y., Bello Bugallo, P.M. (2022). Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicators. In: Dhar, U., Dubey, J., Dumblekar, V., Meijer, S., Lukosch, H. (eds) Gaming, Simulation and Innovations: Challenges and Opportunities. ISAGA 2021. Lecture Notes in Computer Science, vol 13219. Springer, Cham. https://doi.org/10.1007/978-3-031-09959-5_1
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