Abstract
This paper focused on using mood changes created by biometric measurements to improve the player experience (PE). Currently, biometric measurements are being used in game experience research. Earlier studies focused on the possibilities of modifying the game experience with real-time biometric measurements. The biometric measurements were gathered from the Empatica E4 and used to apply the mood changes while questionnaires were used before and after the experience to gather data. For the adapted group, the weather effects increased when their arousal increased while it remained constant for the control group. The adapted group rated their emotions, the overall experience and game features lower than the control group, just as their arousal and valence. The player experience was not enhanced but reduced. There are many explanations for this finding such as the negative feedback loop and the negative connotations of rain. The emotions and the experience of the participants were negatively impacted by the heavy storm indicating that real-time biometric measurements could impact the PE which could be improved by a positive feedback loop.
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Polman, H. (2022). The Impact of Changing Moods Based on Real-Time Biometric Measurements on Player Experience. In: Dhar, U., Dubey, J., Dumblekar, V., Meijer, S., Lukosch, H. (eds) Gaming, Simulation and Innovations: Challenges and Opportunities. ISAGA 2021. Lecture Notes in Computer Science, vol 13219. Springer, Cham. https://doi.org/10.1007/978-3-031-09959-5_15
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